Child of Light Part 1: The Story, The Gameplay, and the Girl Who’s No Princess

Well, it’s that time of the year when the candy is brought out from the depths of store stock and furries get to shine. October is a time for scary stories and leaves to cover your lawn, a time when feeling fear and anxiety is actually encouraged to have fun.

Now, I’ve never celebrated Halloween myself or enjoyed the build up to it, but I always love how mystical and gothic the month feels. It’s almost like this is the time when fantasy and gothic horror is accepted into our reality rather than pushed away. Who doesn’t love watching Jason cut up College kids or cowering under the covers in the midnight hour.

For a month about fantasy and darkness, I thought it’d be a great idea to talk about a light-hearted fairy tale game. Totally not because it’s a short but solid game and college is giving me a different reason to be scared.

Child of Light

“Sister, my red flowing hair physics is getting in the way. Where am I going again?”

Child of Light is a 2d JRPG released in 2014 by Ubisoft, known for Far Cry and having strange E3 moments, for the Xbox 360 and One, Playstation 3 and 4, and the totally remembered Wii U. An ultimate version was released on the Switch in 2018, which is the version I played for this review. Inspired by Earth-I mean Final Fantasy and Chrono Trigger, the game follows a young girl from Austria who arrived into the mysterious continent of Lemuria after passing away. With a sword in hand and a Calvery on your side, you traverse the strange land for a way back home and, per the rule of Fairy Tales, stop your bitchy step mom. Because what would a fairy tale be without some evil step mom hating their step-daughter for very specific but unclear reasons.

For context on my connection to this game since I’ve never mentioned this story before, but Kingdom Hearts was one of the first games I saw as a kid. I remember in my babysitter’s house watching her son playing it when I snuck into his room; I was a very resourceful 3 year old. Ever since then, that game has stuck with me forever and its mystery in my life has always made me want to experience it for the first time. The same thing happened with this game.

“I see Attack on Titan has taken a turn for the…better?”

Back in 2015, I remember my brother buying and playing the game on his Wii U. As a young brooding teen who didn’t understand the story since I watched his playthrough in parts, the images of a young girl flying in the sky and the soft piano playing in the background as he explored stuck with me for years. It felt magical. When I got my switch, this became an immediate buy and an immediate contender for one of my all time favorite games.

Child of Light came at a good time in my life when high fantasy games like Final Fantasy 9 became my trend. In years of darkness when reality started kicking me in the Igniculus’, playing through a fantasy game that wasn’t overly dark and moody took me back to a time when I used to watch Adventure Time every day. I love dark sh!t but I need a break from time to time, so exploring through magical lands and fighting dark creatures without the light tone going to far into the night felt like a breath air to me. It reaffirmed that not every great story has to contain blood, mental trauma, and overall downer concepts. Sometimes, a little light can go a long way.

For this review, I’ve decided to split it into two parts. The first will contain the important stuff such as gameplay elements and story while part 2 will cover the miscellaneous things that aren’t too important in the grand scheme of things but are interesting. I played through this game in a whole week on New Game + since it’s only about 13 hours, so I’m completely fresh on what I liked and disliked about the game. With all that set in stone, let’s die from poison and enter into the mysterious world of Lemuria.

Spoilers Ahead!

The Story: Getting Isekaied

“Well, at least I wasn’t hit by a truck…”

The story of Child of Light is very, very simple. It doesn’t try to be overly complex and it appears cliche when out of context. But deep within its straightforward narrative about light vs darkness is a tale of what it means to be royalty and what responsibilities lay within.

It all starts in 1800s Austria with Aurora, daughter of a Duke. Her mother passed away long ago, so it’s been mostly her and her father in the castle until he remarried. Then, by sheer coincidence, on Easter, Aurora fell ill and passed away in her sleep. The duke mourned the loss of her daughter and fell ill himself.

However, Aurora didn’t appear in heaven but instead in the land of Lemuria, based on a real supposed continent. Traveling through the woods, lost and scared, she soon meets a firefly named Igniculus who tells her to meet the “Lady in the Woods TM”. With a goal in mind, she pulls out a rad sword and fights her way to her destination.

“By the power of Graystone. I have the power!”

After defeating a boss and solving puzzles, Aurora meets the Lady of the Woods who gives the exposition. Lemuria has been taken over by the Queen of the Night Umbra, who’s dark creatures have infested the land with their…evilness. The bitch and her two serpents have also managed to steal the Sun, the Moon, and the Stars to bask the continent of light into an endless darkness. Aurora is tasked to find the 3 celestial bodies while also being told that the only way home is through a mirror within the stolen castle. Gifted wings, the girl journeys off with the hopes of a Calvary joining her side and a way to get back to her father.

The rest of the story, as a said, is very straightforward. You go to a different town/city/port and meet a different party member of the world’s races, from the bearded Capulli to the lizard-like Piscean, and help with their problems. You go to a temple and find the macguffin after a boss fight. The evil queen is actually your step-mother…and so on and so forth.

But what makes the story stand out is how it’s written and how it’s presented.

Characters and Themes:

Aurora and Being a Good Princess

“You’re either looking at the “faux” on her crown or….Don’t worry, I won’t pry into-I mean I won’t dig too-F@CK!”

Aurora, to me, is one of the best main playable character’s out there and one of the best female main protagonists. She’s strong enough to fight her own battles, compassionate enough to help people without pay, mindful enough to let people join her, brave enough to speak her mind, yet vulnerable enough due to the love of her father. I think she strikes a fine balance between breaking traditional feminine roles in stories while not be afraid to use those past tropes to give her the kind and loving personalities most female characters have.

Aurora’s most stand-out trait is her refusal to be called a princess, despite being the daughter of a duke and her literal appearance resembling traditional princesses. Like, no matter how kind she is, she will correct people on it. Her crown even has a faux carved in it (which is just adorably funny). This trait is connected to the central theme/conflict of the game, as Umbra and her daughters see themselves as the rightful rulers of Lemuria. They see themselves as better than everyone, and they criticize Aurora for dirtying her royal clothes in the presence of commoners.

“I’ll get to this later, but these two act as a foil to the conflict”

Aurora, because of her refusal to her royal bloodline, shows that she doesn’t believe herself to be better than the people who follow her. She is a part of them just as they are a part of her. This is brought up during the final battle when Aurora, even after finding out her mother, who is alive, was the Queen of Lemuria and that she is the rightful heir, states that the country should be owned by the people instead rather than some castle over looking them. This is supported by the basic plot structure, as every single member of the party is a part of one of the tribes of Lemuria. They didn’t join her because she’s “the chosen one” and that everything lies with her; they joined her after she helped them with their clan’s needs. Her selflessness and her compassion to those around her are the “light” of her character.

“Yes, she becomes suddenly older in the game. I’m not getting into the moral logistics of it.”

This brought her downfall at first when Norah, who turns out to be an evil step-sister because fairy tales, used that flaw to set a trap. Aurora falls into the hands of Umbra because she chose her father over Lemuria. This goes into a secondary theme which I’ll get to with the other characters, but Aurora, as crushing as it was, had to think about the people of Lemuria over her father…to which the latter was proud of in his final moments.

She isn’t with out her flaws. Though she is compassionate, her main goal throughout the first half was to get back home to her father since he was dying. It brought her despair to leave her peers behind, but, since she’s lived with the duke alone for years, she couldn’t bring herself to leave him as he’s dying and the kingdom is flooding.

Aurora’s story is about selflessness and doing the greater good, not for herself, but for the people around her. It’s reminiscent of Link from Majora’s Mask, who went from being the chosen one in Ocarina of Time to being a selfless nobody saving everyone in Termina from the moon and from their own problems even if they never remember him. To me, Aurora is a shining star in the “hero” protagonist trope and I’m glad that what seems like a dying art can still be as inspiring and well-written as those heroes of the past.

The Calvary: Your Part

The other characters in the story represent a lot of things for both the plot and to their own character arcs. Each of them support Aurora’s belief in the people rather than royal bloodline. Each of them were hurt by Umbra in some way yet still fight for Lemuria. Without them, Aurora, no matter how strong she is, would never have survived the journey. By the end, in a sort-of shoved in theme but kind of works, each of them abandon their personal vendetta against the dark queen in favor of doing it for their country and their people. The people saved Lemuria, not Aurora.

“So…we’re getting there how? Alright, who wants to test the height first?”

Admittedly, this game is very plot central on Aurora’s perspective. The major events don’t include personal moments between the party, just Aurora and her story. However, that doesn’t mean the game ignores their character either. Like many adventure games, their a colorful cast of characters with their own distinct personality from different backgrounds. What connects them together is their search of belonging, their identity; which, to me, is the game’s second most important theme.

Rubella: The Jester Who Can’t Rhyme

“Sure, the most strange thing you’ve seen…”

Rubella is the first party member to join Aurora and the primary healer of the group. She is a member of the Aerostati Clan who live amongst the clouds in air balloons. She joins Aurora on her journey to find her brother, Tristis, who has left to join the circus on his own even though the plan was for both of them to go. Once found by himself after being thrown out, she convinces him that they don’t need the circus to be a two-act performance, rather finding such place amongst the warriors fighting for Lemuria.

On that note…

Tristis: The Jester Who Can Rhyme…For The Price of Crippling Depression

“Awe, she’s so supportive…he’s still not funny though.”

Tristis is an optional party member later on in the first half of the story and is an exceptional stat buffer for the party. He is a poetic downer who was unfortunately kicked out of the circus for not being humorous enough. After joining the party, I feel like both of their character arcs are not as fleshed out as the others. I think Rubella has a trait of wanting to be a warrior, since she took pride in it in a conversation with Oengus and talks about fighting alongside her peers as much as how much she talks about the circus. Tristis is a depressed man trying to find a bit of happiness, which lasts so little the faintest sight of it made Aurora want to record it. It bounces off the jolly and cheerful dialogue of the other characters, and is ironically pretty funny. He has a very wise, poetic aura to him as if he’s experienced so much life that he can comment on the joys and sadness of it. I did find his character more interesting, but these two end up not getting a lot of development.

Finn: When That One Joke From Howl Becomes A Whole Character

“Now Finn, I’m gonna need you to deal with brother up in the north. Really sock him on his blue skin and tower over his penguins.”

Finn is a 15 year old Capulli who is the 3rd party member to join the Calvary. A cowardly magician who’s essentially the game’s Avatar, he joins Aurora when she decides to free the Capulli, turned into Cows, from Umbra’s spell. Afterwards, he joins her to face the darkness. Though he’s scared, he goes on this journey to be braver than he is and to prove to his grandpa that he can be a good spellcaster.

He’s one of my favorites in the game due to his unique appearance and his exceptional stats, possibly the hardest hitting character in the game. His crying and cowardly nature makes him more relatable rather than annoying since he’s a very useful member of the party. There’s also a adorable naivety to him since he’s so young, leading to some interesting but humorous moments with the other characters. By the end of the game, he gets acknowledgement and praise from his hard-hearted grandfather, showing how much he’s grown since his bitch’en at the start. Other than that, there isn’t a lot of interesting lore surrounding him and his conversations don’t lead to a lot of real character relationships. He’s a good’un, but that’s about as far is it goes.

Robert: When Mice Spread Capitalism Instead of Diseases

“Anyone watch that movie ‘Tales of Despereaux?’ Is it a good film? I’ve seen posters of it as a kid, which is why this rat makes me think of it.”

Robert is a Populli capitalist who joins Aurora as the 5th member, serving as the archer of the group. His introduction, unlike the others, is done with a twist. While you have to solve a problem with the clan and he joins you, Robert has clear alterior in the form of being with Margerrette and his traits of making as much money as possible in any way makes it seem he doesn’t care for Magnus, the giant who carries the city of the Poppuli. Even though he did help and later joins, his mind is still on profit and banging, making him an anti-hero of sorts. Yet his isn’t a jerk or someone who looks down on people. The opposite happens: he sees opportunity through them with glee and his curiosity for the others shows he cares enough. Plus, when it comes to his love for Margarette, he never thinks of dirty schemes to win her heart. He tries his hardest to be the best at capital and being a hero as possible to impress her.

I love Robert so much, even though I do find his play style a bit redundant and bland, because he’s such a capitalist with a heart and his personality stands out so well with the others. The best thing I learned is that he didn’t just marry Margarette, his son later stars in his own picture story based 2 years after the game titled, “Reginald the Great.” It may not be a sequel, but damn is that beautiful.

Oengus: Zuko if he wasn’t a villain and didn’t have a disgusting, pulsating scar on his face

“Don’t be sad, at least your face didn’t look like you rubbed onions on one side..”

Oengus is the Kategida outcast and the forced slave of Umbra who manages to save Aurora from her captivity and convince her to continue her quest. He serves as a physical powerhouse who takes hits like a champ. Oengus was there with his clan when Umbra and her two serpents attacked the kingdom. He turned himself into a servant of Umbra in order to save his clan, but this dishonorable act would later get him kicked out by his brother. Now, he helps Aurora to right his wrongs and stop Umbra’s reign of terror.

Oengus is my second favorite character in the game. Not just because of his insta-kill rate and attack power, but because of how much I care for the guy. He’s an honorable warrior who threw that away to save his kind, but was thrown out because of it. Despite his behemoth demeanor, he’s a knowledgeable and good-hearted warrior who’s not afraid to be vulnerable. When his brother welcomes him with open arms after helping the princess so many times, it feels rewarding. Thinking about it, the loner but honorable character trope is one of my favorite. From Amarant from FF9 to the masterclass himself Dinobot from Beast Wars, these characters stay with me because their flawed yet have a sense of honor that sometimes gets questioned. They have a redemption-arc aspect about them that feels real and engaging. I love these characters whenever they appear.

It could also be the fact that, under all that armor, is apparently a being smaller than a 13 year old.

Gen: Short-lived Yet Still Impactful…and that’s not a joke on her height

“An example of the Party menu…her angry face expresses my distaste for this Party menu

Genovefa, or Gen for short, is a Piscean girl who is the final party member to join the Calvary. A user of “speed magic,” which I’ll go more in depth later, she is found with her Grandfather in a small village along the Lemurian Sea. Her plight is that an ogre, who usually protects the caves where the submerged Temple of the Sun lies, has been kidnapping her people since the rise of Umbra. Like normal, you go to the thing and defeat the boss but, in a depressing turn, it’s revealed her parents were already eaten. Aurora is forced to tell Gen the truth, to which the depressed and enraged girl joins the Calvary to stop Umbra as revenege.

Truth be told, before my playthrough, I actually thought her parents survived and was the reason why she was a forgettable character. It didn’t help that I knew she came in so late into the game, right before the final temple and last boss. I do think this still ends up not allowing you to get used to her well enough, and part of me wishes the game extended so she could feel more at home like the rest of the party. But the revelation that, unlike everyone else, you were too late to help her and that there is no way to revive her parents made it work.

Gen is short lived yet her story is so profound you still end up caring and sympathizing with her, and the way Aurora uses her flute as a requiem rather than outright telling her is tragic. It’s hard being told your parent’s are dead; it’s heartbreaking seeing the confirmation of other’s sadness and putting two-and-two together. Considering that Aurora prioritized going to her father over her journey and the trap that occurred, it makes me wonder if Aurora could have saved Gen’s parents if she got the moon and the sun and never met Norah. Whether or not this is possible, it’s seriously impressive to me that they didn’t go the easy route. In a game with such heartwarming and wholesome moments, Gen’s story reminds us of the dire situation of Umbra’s rule and how she needs to be defeated. Gen’s short time may suck, but when she faces Umbra it’s cathartic. I just wish we got to know what happened to her.

Golem: The Defender of Lemuria, now a Castaway

“I see you’ve made a transaction for my services. I will happily comply.”

Golem is a man of rock who was a part of the Golem’s Plight DLC and is included on all Ultimate Versions of the game. A defensive unit with moves to slow enemies down, he can either be the second or last party member you get since he’s found in the prickly tree right next to the Alter. Once a guardian of the castle for 300 years, he was cast out and disassembled by Umbra. Once Aurora puts him back together, he joins the Calvary to defeat the evil queen and find his missing piece, which he doesn’t know where it is and makes him feel empty inside.

Golem ended up being my third favorite character due to his story arc of finding his missing rock piece, which is a metaphor finding purpose in your life in order to fill in the emptiness within us. A lot of the times he tells that he was made to be a guard, to which other characters whether or not that’s real freedom. One of my favorite interactions happens with Oengus. Both of them compliment each other, whoever Golem doesn’t feel comfortable being called solid since he sees himself hollow without his missing piece. Oengus tells them that’s nature to feel incomplete, and that our journey’s to are always continuous and interconnected. He tells Golem to not feel sad since he’s still coming together. Like the Kategida member, Golem is old and wise yet feels no purpose. Their interaction together is very philosophical yet helps develop Golem, which is later shown through his interaction with Gen. When Gen is grieving and feels that she lost a part of her when her parents died, Golem is there to tell her that no one is perfect and that they are always going to find their missing piece with people a long the way.

In short, while the cutscenes for these characters are short and not integral to the plot, their interactions and banter help show that they are a party of people who trust, care about, and mess with each other. It shows great chemistry between them, from small humorous scenes like when they can’t believe Oengus is actually a tiny man to meaningful connections like Golem and Gen’s interaction, and proves that they were the best thing for Lemuria. Child of Light may be a plot-based story, but it’s dedication to it’s main party is beautiful.

Now for the elephant in the room…

Norah: The Villain You Feel No Sympathy For

“So, I looked up white poop to see if it was a real thing for a joke. Not only is white sh!t a real thing, but for some reason bing images pulls up generic pictures of white people instead.”

Now, Norah is a party member. She joins right after Finn and introduces herself as Aurora’s older sister, entering Lemuria through a mirror at the top of the castle. She eagerly joins her little sister on her quest back home, become the party’s main buffer and debuffer. However, while Robert was an interesting anti-hero who still manages to be nice, notable character interactions show Norah as passively aggressive and elitist. She says with the same happy smile, yet you can tell she doesn’t respect Finn or Rubella as peers, talking down to them in her cheerful demeanor. This contrasts Aurora since she talks to them like normal people. It easily establishes her as a character who needs development, and since she’s royalty you can put two-and-two together that it’ll be about treating peasants as people.

This trait explodes with Robert and the Populli. Despite the people’s capitalist behavior, she just outright calls them vermin like she has a Dinobot pass. She’s the only one to catch Robert’s alterior motive and questions why he’s helping them, but it’s filled with so much malice that it leans more towards hatred than actually catching a potential betrayal. Norah even tries to lure Aurora away several times from the rat. However, by this point, Norah’s character still comes off as just royal elitism rather than a future villain. But, surprise surprise, it turns out that Norah is actually Nox and was luring Aurora to a trap. She’s kind of like the Aeris of the game except, instead of dying, she permanently joins the villains or was a part of them from the beginning.

Norah is the most interesting antagonist to me because, while retaining the same traits as Umbra, she was a part of your team for a while. Many of her interactions foreshadow her betrayal but also reveals a lot of her character, making the twist believable and giving depths to what could have been an okay villain. While Umbra’s boss fight is satisfying because it concludes the story, Nox’s boss fight feels a lot more meaningful since both has you fighting a party member who betrayed you but also feels like a conflict between the two sister’s ideals when it comes to commoners. Nox’s execution as a character is effective because she was a party member, and kicking her ass after her snippy attitude and heel-turn made for a refreshing experience.

It could also be that I thought that, when she left, she took the Oculi from my bag. I don’t have any evidence for that being a mechanic, but it sure as hell fueled me to beat her serpent form.

Gameplay: Complex for 13 hours


The game takes place in a 2d plane as you explore the forests and skies of Lemuria. You start out running to your destinations, making your way through block puzzles and lighting the way with Igniculus. The firefly can be controlled by the 2nd stick and can do a number of things. Dark areas are lit by his light to see better.

“This scene was one of the one’s that burned into my brain for years. It’s what drove me to play this game.”

Enemies, very much like Earthbound and Chrono Trigger (where this idea really comes from), roam around waiting to attack. The way they fly or walk around actually adds to the worldbuilding since most of them are animals or animal like, feeling like their really part of the environment. With Igniculus’s light using the the R button, you can blind them to avoid fights or initiate fights from the back to do a surprise attack.

Around Lemuria are these glowing flowers. Touching them with Aurora or Igniculus releases the spores in a row. If you get them in the right order, the spores become health and MP for the party. Two blue orbs hang around the world and dungeons, one being treasure chests for Igniculus to charge with light to open or buttons that must be charged to open doors or turn off traps for a time. Finally, lighting Igniculus near Aurora recovers her health. The little firefly is an integral part of the game that doesn’t feel too overpowered, due to a meter, but never too useless.

“With my chicken wings, I shall insert my dominance onto Lemuria!”

The beginning never feels out of place or unnecessary because all the puzzles were teaching you how to do it for when they become adjusted for your flying. Unlike a Metroid game or Mario game, where flying would make things a hell of a lot easier, the game structure around it still gives it challenge and rewards players to do things that most RPGS wouldn’t allow you to.

After the first boss, Aurora is gifted the greatest thing a little girl can have…Barbies-I mean Wings! Like Tinker Bell, Aurora can fly through the sky to reach otherwise unobtainable treasure chests and secrets. The game’s layout really flows around flight rather than walking around, which makes for a unique 2d experience.

The Oculi System

The Oculi System is the equipment and crafting system of the game. Oculi are gems of varying colors found from chests, by enemies, and as rewards. The first, primary oculi colors are Ruby red, Sapphire blue, and…Emerald green? I guess that they wanted lightning to not be represented by yellow. This is the bases of the system: color and grade.

“God forbid Thanos from discovering this system.”

Crafting involves combining colors together based on the grade of the Oculi. There’s rough, tumbled, faceted, and brilliant (which is just a Diamond). You can only combine Oculi of the same grade. With colors, this is more diverse. You can do all 3 of a red rough to get one red tumbled, or you can combine a red and blue rough to create a purple rough, or you can combine all 3 of the primary or combined oculi to create either black or white. You can then combine the two to get Spinel, which I can only describe as hamburger puke. Finally, when you have a diamond of black, white, and hamburger puke…I’ll let you find out.

It’s a solid crafting system for a short game, having just enough to the point where it isn’t too complicated. However, the options become so little that the charm dies by the end. At the start, you’re building up your bling but, once you know it, it devolves into just getting diamonds. Repeat playthroughs don’t add to crafting since will just be getting 10 usable equipment. The feeling of experimentation is short lived. But, the game makes up for it with how you equip your gems.

“I like to imagine their just wielding the bling like knives and gluing them to their chests.”

I wish more games did this because it turns a limited pool of items into something unique and interesting. It asks the question: how do you want to equip this item? Do you want to give your characters resistance to an element in this location, like lightning, with an Emerald, or give the character more MP for spells. It’s fun mixing and matching slots to see which ability is the most effective for the character or situation. I honestly haven’t had this much fun with equipment since the esper system from Final Fantasy 6. Where the crafting of oculi gets dull, it’s how you use them that gives the Oculi System life.

Every character has 3 equippable slots: attack, defense, and miscellaneous. Let’s say you have a red occuli be equipped on a character’s attack slot. They would have fire imbued into their physical attacks. Seems normal, but this isn’t the end of it. Equipping it to the miscellaneous slot gives the character a passive ability to which it raises evasion when casting spells. This is the fun of the system because one oculi has 3 differing abilities that you can choose to use.

The Skills System

Leveling up in Child of Light gives the usual stat boosts but also skill points. The skill tree gives you the freedom to choose what further stat boosts and skills your characters want. Every character gets around 7-8 skills spread in different looking branches, all ranked form 1 star to 3 stars. As you progress, some branches have a passive skill along with them.

I’m not very knowledgeable when it comes to skill tree systems as this was my first game really experiencing it…unless I have before and I’m just not remembering. I have to say, it’s pretty fun. Choosing when you want something or investing your points into a skill down the road adds a lot of customization and planning to an RPG, which is what I love about the genre.

“Every Child of Light is personalized.”

Unfortunately, since I did New Game Plus, I kept all of my choices so I ended up not enjoying it as much since I had the ability to complete all trees by the end. Though a noob to the skill tree, I think Child of Light’s ends up inconsequential. From what I’ve seen of others, it’s about building your character the way you want them.

This doesn’t work for Child of Light since, as someone who unlocked all the skills, it’s not a good idea to have only one branch. Doing so would do things like only giving Finn Fire and Water or only giving Oengus upgrades to his slash while missing out on his boosts. Every character has their selective roles in the party, meaning that branches don’t lead to different jobs. It’s more like spreading their preexisting job around and you get to choose what to invest first. I can see the argument from players more sued to this system that they should have just done a linear skill system instead. It has its own merits, but the end result begs the question of “what’s the point.”

Combat: 2 against 3, I like these odds

Once initiating a fight, you’re greeted by Child of Light’s spin of turn based combat: a relay race. Each character starts at the back and, depending on their speed, move from the grey-blue wait section to the red casting section. When one of your characters make it, you can give them and only them actions to do. Once selected, they still continue to move to the end so they can cast their attacks. Enemies follow the same route. You have two party members fighting while the enemies can go up to 3.

While games like Final Fantasy have slow moving bars to create a slow approach to thinking during combat, Child of Light is fun because you have to think on the spot and control the environment. I’ll explain it as best as possible. One of Igniculus’ most useful abilities is the ability to slow enemies during combat. This is great because it allows you give your characters the edge and move faster while your enemy has to move as slow as a slug. Of course, use this sparingly.

All spell casts go from fast to slow, determining how long you stay in the cast zone. this is important to know because if an enemy hits a party member during this time it interrupts them and sends them back to wait. This is applies to enemies as well. Combat becomes a game of casting first and halting enemies before they can do the same to you. If your in control and slow down enemies at the right time, especially when their casting, you can cause a chain effect where you’re constantly going and their constantly getting interrupted. But the same can happen to you.

Most attacks are standard in any RPG, but buffs and debuffs work around the relay-combat. For instance, buffs like Unstoppable prevent you from being interrupted while haste makes it so you go faster than enemies. Debuffs halt your progress, like slow making enemies slow and paralysis stopping them completely for a few seconds. This is what I like to call “speed magic,” and it’s what makes Gen and Tristis such a special character because there entire playstyle is based around this combat. These kinds of buffs and debuffs can be used by enemies, mostly in the form of their counters. Counters happen as a negative to disrupting their casts, making many boss fights tricky since it forces you to let them go when the going gets tough. Some will put up shields, others will put slow on the party, and some can even put Unstoppable on themselves. Nox can do this in her boss fight, and I like to imagine everything she does is my fault.

The best thing about this system is how focused you have to be during fights. None of that mash A while you text your Onlyfans crush, eat a hotpocket, and watch Gundam Unicorn at the same time. While some fights are easy enough to possibly do this, many are challenging that you need to pay attention. It holds your brain and makes you think, constantly casting spells and hoping your little firefly slowing them down is enough to stop them. This kind of combat is what many RPGs strive for.

“I see someone was influenced by a little doom…”
“I honestly tried doing Expert New Game +, but I got stuck on this boss a lot. For the sake of getting this review out, I had to do Casual. I want to do New Game + Expert when I have more time on my hands.”

I found fights gained arbitrary difficulty because of this, forcing fights to be more about defending and healing instead of going on the offensive when 3 enemies overwhelm them. The fun slowly dies because it removes the control players have become so used to. I’m all for difficulty in fights, but I lose interest when I feel the unfair advantage comes from the game forcing it. Constantly switching party members and using potions doesn’t feel like the skills I built up with my characters.

Unfortunately, it suffers in areas. For one, you have two party members fight during combat. All I ask is…why? Two is fine but I never understood why I was stuck with only two and the enemies got 3. As a storyteller, it does show the enemies to be more a threat but, gameplay wise, I never understood the reasoning. This becomes worse when, as you learn, having both party members fall gets an instant game over. I guess the others were too scared to come in.

Finally, the biggest drawback to combat actually comes before the fight begins. In Child of Light, you can’t switch party members in the main menu. You can only do it during combat. I’m sorry, that’s really stupid. For as much preparation as you can get from skills to equipment, not being able to craft your two-party set-up before fights takes away a feeling of control and prep that many RPGS have. Granted, there’s no cost if you switch during battle. However, I don’t see an argument as to why you can’t just do it before, plus having to change up to the members you want can eat up time in the fight. These are small problems, but once they come up they are jarring to the fun and engaging experience Child of Light has to offer.

Next Time:

“I can’t believe you were the one who made the N64 Expansion 50 bucks. Umbra, you done f@cked up now!”

Since I don’t want to make one post too long, I’ll be saving my thoughts on the music, the graphics, the sidequests, and the secrets (like lore) for the next post. I wanted to focus on the core aspects of Child of Light and save the rest for a part 2. I’m sorry this took too long, meaning the Saber review will likely be delayed since I’ll have to rewatch the hell that was Saber.

For now, before the real overview, I will say that Child of Light’s core elements are well-done. Aurora and the conflict mix so well to create tension and theming, while the characters still have enough depth in their short amount of screen time to make you love them. The Oculi System is experimental in a good way, though crafting leaves a lot to desire. The combat is solid and engaging, with a setback that can ruin the fun. I think this alone sells the game, especially for how short it is. I finished this in a week and, yes, I am failing college because of that. Anyway, I hope to see you soon for my next post. And remember…never expect every Blog or Video ending to have some corny tie-in last line the topic.

-Samuel Argueta

Gundam Unicorn: The Beast of Possibility and Posebility

I am a fairly new Gundam fan, watching 00 as a kid and watching bits of Char’s Counterattack. Even though I lack the context of the previous shows in the Universal Century, Gundam Unicorn is still an incredible experience to be hold and has become one of my favorite animes of all time

Set in the Universal Century, in the year UC 0096 3 years after the events of Char’s Counterattack, the conflict between the Earth Federation and Neo Zeon, known as the Sleeves, is still underway due to an item known as Laplace’s box, the secret of the century itself. The Vist Foundation, who has kept the secret of the box for decades, now wants to give the Sleeves the box through the use of its key, an experimental Mobile Suit resembling a unicorn.

Banagher Links, an engineer student on Space Colony 7, has a chance encounter with Mineva Zabi, calling herself Audrey, who wants to stop a war between the two factions. During the scheduled meeting, the Earth Federation caught wind of the deal and causes a battle within the colony. As Banagher tries to find Audrey during the chaos, he stumbles upon the unicorn and Cardeas Vist. Entrusted with the suit as the finder of Laplace’s Box, the boy sets out to find Audrey and stop the Sleeves. In the midst of the battle, all bear witness as the white mobile transforms into the white devil itself: a Gundam.

While many of the major characters lack depth and development, Gundam Unicorn is a beautiful representation of giant robots in real military situations…in space. The show’s philosophy of Human potential and what war can do, it’s worldbuilding between both factions built up from past entries, to the fight scenes with incredible animation and sound design makes for one of most theatrical, grounded, and stellar experiences I’ve ever had.

Squid Game: Doesn’t Contain Squids

Admittedly, I only watched a couple of episodes till ep 5. However, the experience was just as thrilling and horrifying. It may not be the most original idea, but it’s a mainstream show that is incredible with its execution.

In this Korean survival horror, several hundred players, all in crippling debt as societies outcasts, are chosen by the Front Men to play a series of children’s games for the chance of millions of won(Korea’s currency). However, the catch is that those fail at the games, try to escape, or refuse to play under contract are killed. With each protagonist at the edge of their struggle, they now have nothing to lose but everything to gain as each death racks up in more cash. At the same time, a detective looking for his brother infiltrates the sadistic cooperation running the game to find out what their hiding and the purpose to this massacre.

Like I said, it’s not the most original in concept, but it’s so good in executing its ideas that it might as well have created them from scratch. The characters are relatable, unless your a nobody, and the tension with every game is so horrifying that deaths stick. However, unlike others that I’ve seen from this kind of story, nothing feels forced. The games are made to be fair, and a collective vote even allows players to leave. Everything feels like natural, allowing for the story to talk about its themes without it coming out of nowhere. Plus, it still has a few surprises. I haven’t finished it yet, but it’s worth you time.

Kamen Rider Revice: One Man, His Stand, And Two Riders

Oh my god, a good Kamen Rider series! I’ll admit it, from Zi-O to Saber, the Kamen Rider series has been growing stale from choppy writing to failed concepts. Also the toys have been getting out-of-hand, which sucks since previous series have managed to handle them in unique and believable ways. But Revice has been a treat to watch and has become a way better anniversary series than Zi-O.

Set in a world where Kamen Riders are common knowledge, a mysterious stamp artifact was discovered in South America 50 years in the past. In the present, the organization Fenix is dealing with demon worshippers known as the Deadmen who summon Deadmans from the inner demons of people using Vistamps. Their only hope is through the use of a Driver and a warrior known as Revice, who will fight alongside his inner demon.

At the same time, Ikki Igarashi is the son of a spa running family who’s recently been dealing with a demon only he can see. He is a man who gave up his dream in order to help with the family business while his brother, Daiji, rises up the ranks as a Fenix member. He is also the man chosen to be Revice. When the Deadmen attack Daiji’s ceremony and he fears becoming the Rider, Ikki makes a deal with the invisible devil and puts on the belt. The two of them become the warrior based on the T-Rex Revice, split as Kamen Rider Revi and Kamen Rider Vice. Together, they help Fenix and Japan during these dark times as people lose themselves to the desires of their inner evil.

What I find endearing about Revice is how over-the-top yet simple the show is. Compared to Saber’s Wonder World and Zero-One’s Humagear world, Revice feels like the real world with a Kamen Rider (this could be due to less Co-vid restrictions). Background characters may not be important but have enough relevance to make me believe that they matter. The show has a Double and OOO’s feel to it, and the simplicity allows for less worldbuilding errors that plagued the two Reiwa series before. I also love how the writing focuses on character rather than plot, something that Saber failed at both ends, making twists surprising due to being based around the characters. It’s only 7 episodes in but Revice’s grounded but supernatural tone, combined with its Kuuga like approach to people, wacky humor, and good writing, easily makes it the better of the 3 Reiwa shows already. I pray to the Tokusatsu that nothing goes wrong. I can’t take another disappointment.

Image from Kamen Rider Fandom

Republic Commando: Dark, Gritty, and Full of Banter

Star Tre-I mean Star Wars! The gripping science fiction masterpiece that’s spawned so many different story mediums Disney had to make it all non-canon just because it’s too f@cking big. Like my lightsaber. Farm boys becoming ace pilots, X-wings swimming through space to evade bow ties, and sword wielding mages fighting to protect or enslave the galaxy. Star Wars is an awe-inspiring science fiction franchise and, to me, the science fiction franchise that many see today as historically relevant and genre breaking.

You’ve the got the smart one, the child, and the psycho-path all in one place. One happy family.

I would say I’m a major fan of the franchise, but I’ve mostly viewed the movies and shows, for better and for worst. Reylo makes me sick. I was an avid fan of the first 6 movies, my jaw dropping at the Death Star imploding in Ep4 and Anakin and Obi-wan fighting their way through General Grievous’ ship in Ep 3. This was my jam as a kid, never getting tired of sword fights and incredible set pieces…well, except for the shitty CG added to the original. Funnily enough, I used to think that the prequel trilogy was made first before the original. My 6-year-old brain never noticed how old Ep 4 was. .

However, despite this love, I never really went out of my way to experience the all-expansive Expanded Universe much (Legends now, if you’re a newbie), only playing Dark Forces, reading 2 books, and watching the Old Republic trailers. Now, like many properties growing up, my computer was slow as balls, so I never learned there was such thing as an EU past middle school. Same thing with Nintendo; I legitimately thought every character in Melee only existed in Melee. While it’s exciting and refreshing to finally experience some of the EU content, I couldn’t get into it because of how big it was. Like my lightsaber. I compare it to the Bionicle lore, except even more massive. As stupid as it was making EU non-canon, I could almost agree with some of the logic considering no general audience is gonna read, watch, or play all the sh@t to understand a sequel trilogy. Then again, to my dismay, my journey into the EU turned out to not be confusing at all, especially Darth Plagues, so what do I know. In any case, I love this franchise. Anything from the EU is a genuinely exciting feeling and brings back the adventure of discovering something new, and I do think Star Wars is in good hands with Filoni. If only a certain KK would leave already.

So, why I am rambling and not diving head first into the game? One, cause I have the keyboard. Two, setting the scene. One aspect about Star Wars that’s interesting is the latter war. The Prequals would end up showing how war is in this franchise, with the movies and Clone Wars giving a full in-depth look into the different conflicts the Jedi and the clones went through against the several Separatist and 3rd party enemies. While I did find Clone Wars to be a masterpiece, and especially helped with the viewing of the prequals, there is one game before that showed not only a uniquely grim side of the war, but also the fact that clones have personality. Republic Commando; the black ops story of the Republic. Ever wonder who takes care of the behind the scenes during the war? You didn’t? Too bad, here it is.

“I made this joke already.”

Republic Commando: No Fancy Weapons and Ancient Religions Here

“Tuning in to Clone TV, bringing you all the movies with none of the propaganda. Today we’re playing the Lego Movie, just to remember how you are the special till the day you die.”

Created by Lucasfilm in 2005, released on PC and Xbox, this game is about a black ops team of commandos performing several missions during the years of the war while being as unprofessional and professional as possible. It’s incredible how much they walk that thin line. With Temuera Morrison returning to play Boss, the playable character, a slew of talented voice actors giving it their all, and more violence than usual in a Star Wars game, Republic Commando sets itself apart as a hard-edged game while managing to balance the grittiness with bantering humor.

The Story: Uhh…

It isn’t…much of a story per say. There is a consistent plot within, but each campaign is essentially its own thing. The game starts with a montage of Boss’s life, being bred by the noodle necks to be trained in the republic’s new, totally-not-shady, clone army. However, unlike many of his brethren, Boss is trained to become a Commando, an elite soldier specialized for infiltration mission(despite the fact that their given one of the best guns in the army considering it can be customized to be a machine gun, a sniper rifle, and an actual grenade launcher. Someone knowledgably in Legends explain this to me, because Regs would live longer if they had this).  However, he isn’t alone, as he’s chosen to be the leader of Delta Squad, consisting of: Scorch, the demolition expert who’s got something to say every 10 minutes, Fixer, the no-shit attitude soldier who follows orders and quiets banter, and Sev, the murderous sniper who counts kill and banters a lot with Scorch. Okay, Filoni, we all know you played this before making Bad Batch. Afterwards, Boss is seen outside as everyone is loading up for Geonosia during Ep 2. Once you enter the Republic Gunship, it’s time to rack your kills.

There are 3 campaign missions based on a world(or a ship): Geonosis, the Prosecutor, and Kashyyyk. While that sounds short, each campaign lasts a while with several different missions within. And lots of enemies.

Geonosis: Pest Control

Something of a side story during Ep 2, Delta Sqaud to take out of Sun Fac, a Geonosian leader with a beautiful, evil beard like chin. You meet each of your squad one by one as you make your way, while simultaneously taking care of other missions behind the scenes to give a Republic their first edge in this starting war.

“You know how that Shoretrooper got a following because they died just getting their lunch? Can we get a following for this unnamed clone being the only company Boss had? And, yes, this guy does fit the criteria of dying.

The Prosecutor: Because All Republic Ships have to Enforce the Fact That They Are The Ruling Government

Delta Squad is going deep into space when a republic cruiser, their first home, has mysteriously stopped all contact and has been found damaged in a sector it shouldn’t be in. The squad splits up to receive data on what exactly happened, slowly realizing the horror of a new alliance brewing for the separatist faction.

“I don’t know if you can see it, but Boss is currently entering…the enemy scrotum!”

Kashyyyk: Even the name is asking “Why!”

Sometime during the timeline of Ep 3, this new alliance comes into play in the final mission, where the Wookies are under threat of invasion. The first task is to save their leader, Tarfful, before breaking out into all-out war to secure the Wookie civilization away from separatist tyranny. All mechanics come together in this race of time to prove Ki-Adi-Mundi right.

“Hey Sev, the last time Boss was in a LAAT with another clone they…ooohhh”

I appreciate how Delta Squad’s story is this small part of the prequal trilogy while still feeling like a fully fleshed story on its own. It’s paced well due to its constant action, but it allows for slow and downright creepy moments, especially the 2nd mission. This special ops perspective gives a different and unique look to the franchise and world; a perspective lacking in the safe and magical feeling the Jedi always gave us.


Solo: Shoot First, Ask Questions Never

The game mechanics are split into two different categories: solo and team. On your own, the game is a standard FPS. You’ve got the guns, the bombs, and the armor to take out anything in your path. Besides the customizable DC-17m, you’ve got a pistol with unlimited rounds, an arm blade to cut NEEEECKS, and enemy weapons that are either dropped by them or just lying around carelessly. From the Geonosian Arm Cannon to the Wookie Bowcaster, there is a lot of variety for play that keeps fire fights from becoming stale.

There are some rules to weaponry to keep in mind. There are different grenades for different situations that don’t work in others, like the flash grenade to stun organics and the EMP for mechanical foes. Enemies require logical strategies to conserve as much ammo as you’ll want or need for the next level, as transitions to the next section (sometimes) doesn’t replenish it in a way like Metal Arms. Will you use grenades or the grenade launcher to quickly deal with Supers or save it in case you’re in a swarm of enemies later on? I never really noticed, but enemy weaponry is said to not be as effective against their maker.

I went back to test this and I noticed a few things, and the few things are that it doesn’t matter! The in-between level text was added to the switch (unless the PC version just didn’t have this) and that’s where the quote came from. Spoilers, the Trando shotgun and machine gun and the Geonosian laser beam do the job on their makers. If anything the machine gun is crap against Super Battle Droids, and even then they’re hard with the standard weaponry the commandos get. I’m not quite sure what they’re referring to. Maybe this was a feature meant for the game but was never implemented? Maybe the writers for the quotes weren’t informed? I don’t know, either way it probably would have ruined the streamline and creativity of fights anyway if the enemy guns didn’t work on the enemies.

Here’s a segment of videos showing it off:

Author Note Here: I can’t do a side by side because it doesn’t allow for fullscreen.
“It doesn’t f@ckin matter!”

Movement is pretty standard, though I wouldn’t get used to the jump button like Mario. You’ll use the left stick to move to run around while you use the right for camera/aim. And… it’s pretty clunky on the Switch. Unlike the accuracy of a computer mouse, I have a difficult time aiming at enemies because of how sensitive the camera movement is. The wired controller for dock mode is a lot better, but playing hand held can be frustrating. Starting out the first time, I stared at droids with a deadly grin while using 20 bullets to kill one. There is a zoom in button and assist aim, and enough practice will help, but expect some sluggish controls at the beginning.

However, and I’m not sure if this is in the other versions, there is an apparent limit to how much you can move the camera left and right. Unfortunately, there is a constant glitch where the camera will just sky rocket all the way in different direction, mostly up and down. Because of this, it moves the camera to its limit, so it appears as if it got locked from that position. This gets infuriating during combat because it makes it so you can’t hit enemies on either side. This is, unfortunately, the beginning of this port’s problems.

Here’s an example:

“Btw, it’s inhumanly possible to be that fast with the camera.”

Finally, since there are levels where you’re on your own, it’s best to understand the solo mechanics well because the game is way harder when it’s by yourself. When you die with your team, you can command them to revive you, prompting some funny lines and moments. When you die alone, it’s game over. Luckily, these levels accommodate your loneliness, so it never “feels” like you need the team in these moments. I’ll admit, I enjoy these sections because the game becomes a solid single FPS, allowing you appreciate the rest of the game for managing to balance both, and listening in to your squad do their part.

Together: Boys will be boys, Clones will be murder machines.

The game’s best mechanic is its command controls with the team. While dealing with blaster fire, you have to command and navigate the team effectively if you hope to get through a level in relatively one piece.

The A Button: If Only We Had This In Real Life.

The A button is your best friend when performing quick commands, something the devs did to ease Star Wars players into this kind of tactical FPS genre. Throughout each level, there will be interactive objects for you or your team to use in order to advance, such as hackable data terminals, sniping positions, and bombable walls. The coolest one is door breaches, where you can choose to either go into a room quietly by hacking the controls or performing an actual break in procedure by placing a small charge on the door.

“I will say, it’s super obvious that a different animation plays when they get into position. It’s pretty jarring at times.”

The process of simply pressing A is seamless and fun, with the only nitpick being the lack of control of who goes to do what and sometimes making a squad member do a task despite the fact you’re standing right in front of the thing! Plus, only squad members can use sniping positions.  The way the game sends squad members is that it makes the closest one or the one who isn’t doing anything do the task, while with bacta it’s the person with sustained damage.

I understand that having the option to choose a member breaks the quick pace and concentration during fire, which is perfectly fine, but I wish I could choose which member does what because I have to rely on either the game choosing for me or meticulously manipulating it to what I want, which is a lot slower. The game gave the squad member’s specialties to reduce the time spent on a task: Fixer is quick with datapads, Sev is good at sniping, and Scorch is faster with detonators. It’s agitating watching Fixer be put in sniper duty and having to rely on Sev or Scorch to take so long on a terminal. Not being able to choose who does what and rely on luck in the situation, I feel, take as bit away from player control.

“So…is the door stuck? Man, the Geonosians really cut on the budget.”

By the way, besides doing commands, you are the only one who can detonate charges, meaning you have to rely on squad members to revive you if you die. The game is difficult for many good reasons, but its stuff like this that feels arbitrary.

Advanced Maneuvers: When A Really Becomes the Best Button

When you hold A, you bring up four maneuvers/tactics that the team will follow:

-Form up: When you want the squad to stay close together

-Seek and Destroy: An offensive position where squad members roam around to find and kill enemies.

-Secure Area: A defensive position where they stay to protect a single spot.

-Cancel All: This is best for when you have every member doing something, i.e sniping or taking a torrent, and you need to move on. It’s a faster way to tell them to get your ass over hear instead of pressing A to individually cancel each position.

The Helmet: Micromanaging All in One Space

“You know what, y-y-you have a point Scorch.”

On your own, it’s just about using low light when it’s too hard to see (which makes the abandoned ship level so much better for its lonely atmosphere), your own health, ammo on the gun, and which grenade is equipped. But, to explain why I saved it for this section, the part that draws a lot of attention is your team members health, located on the bottom left. Green is good, yellow is worrisome, and orange is when you get a man some bacta. Normal or hard, you’re gonna want to pay attention to this so you know who needs health and needs cover when your being overrun. If you’re in a situation where a member or 2 (or all sometimes), it becomes crucial to get this menu stuck in your routine.

Overview of Squad Commands

The difficulty in Republic Commando comes from this balancing act of completing the objective, killing enemies, and creating damage control through commands. Because of how straight forward and non-linear they are, it allows for creative experimentation on multiple replays, seeing which different strategies work best or worse in a given situation. It’s not very complex, although some would be nice, but the devs implemented in a way where it doesn’t hinder the intensity of fights. It’s the perfect blend that reinforces the team aspect of Delta Squad. It’s engaging as hell and never gets boring thanks to the way each level is made and paced. I’d say this game mechanic it was solidified Republic Commando as the perfect videogame: fun and replayable.

Miscellaneous Things

Enemies: They’ve Sent In the Supers!

To reference a past game, one of the things I adored about Metal Arms was its enemies and A.I. They each packed a punch, even the lowly grunts when they’re together in groups. It required a lot of patience and strategy to take them down within each level, but it allowed every weapon to be used against them in creative ways. Plus, they were great at duking out damage and simultaneously crapping on you for being a scrub.

Republic Commando has its own slew of enemies, though some are more difficult than others. If you seriously die to a regular battle droid that was not from behind or from previous damage, you need to git gud. If you died because the camera messed up, well then you get a pass and a beer for my empathy. Super Battle Droids, on the other hand, will decimate you. I’m gonna say it, this is the best iteration of the Supes in the franchise (I know I talked about not knowing the EU. I meant be the best I’ve seen). The shows and Battlefront make them out to be as expendable as tin cans, but this game portrayed them as hulking, heavily armored terminators that take a beating just to damage a portion of the shell. Their rocket launchers hit hard, they take more than just regular shots to kill, and they sometimes still go on even when their legs stop working. Somehow, Supes being walking tanks are more terrifying in this game than the Droidekas, also named Destroyers. Let that sink in. Their difficulty is reminiscent the Metal Arms Titans, especially their heavy weaponry and mountains of armor. I’d love to see a death battle between them.

“Now, imagine these guys in droves in tight corridors, filling up hangars in ships, and generally being a looming presence. Nasty stuff.”

The other typical enemies are the organics. Geonosians become difficult due to their flying tactics, mostly seen with the Elites, and close combat attacks with a spear, plus their babies. The best way to describe their children is like a baby xenomorph who’s born in a sort of midway point to the adult Xeno. They use the dark areas where they’re born to screech like demons and spit acid at you. Gonna say it, I don’t feel bad murdering the little shits. Then there are the, spoilers, Trandoshans. These guys are a huge nuisance, especially in the second campaign. One of their tactics is coming out of literally nowhere. Vents? Trandos. Corner? Trandos. A f@cking tree? Lizard! They’re a lot smarter with their A.I, such as picking up your grenades and throwing them back. Other than that, they have… jetpacks? The ones with machines guns have these strange backpacks which I’m not sure what’s it used for, but it sends them flying in a blazing glory when you fire at it. Finally, the Trando Elites are these hulking hulks who uses a Gatling guns of death, murder, and eviscerations. They’re pretty much the trando version of Supes, but they’re a lot easier in my opinion. First appearance is great, especially how they show him physical crushing clones like their nothing, but that first appearance is quickly diminished since they appear in areas with a lot of wiggle room compared to the choking hallways Supes are found.

Humor: My Ways Both Confuse and Disturb Scorch

Let’s be real, the best thing about Republic Commando is the commandos themselves. In a game full of death and violence, their constant quips and bantering during levels gives life to the grim situations, eases the tension, and gives character to them behind the mask. Most of it consists of Scorch and Sev talking smack to each, Fixer having enough of their shit, Scorch making commentary like how he can’t remember if it’s the green wire or red wire (and he’s supposed to be the demolition expert); Boss sometimes making comments to himself while Fixer asks about it, Fixer once complaining about a Wookie in the middle of crossfire but hesitating when Scorch says that he should tell them and so many other quips and lines, and Sev just letting out some disturbing facts. It’s so much that I had to make a poorly structured list just to fit a general synopsis of their humor.

Here’s a few of my favorite:

Even cutscenes have some fun little moments, such as the squad helping each other adjust their backpacks, Sev zoning out when he was supposed to press the elevator button, Scorch and Sev having some brotherly fights, and many. It brings a nice breath of air in between the tense moments, and gives real character to a squad that otherwise never gets development (this isn’t one of those games). They aren’t just mindless soldiers, they’re real people who have a sick sense of humor. The humor itself helps them stick out from the rest of the clones, even the ones in Clone Wars, but also allows for the serious situation are never downplayed. It’s well balanced to perfection and you’ll leave the game hearing their quotes in your head for months.

Attention to Detail: This is Where the Fun Begins

I’m currently learning how important attention to detail really is for a piece of art medium. While it may appear that little things shouldn’t matter, it greatly elevates it because it shows how careful the writer, developer, or whoever was with the art. The creators of Republic Commando went out of there way to immerse you into the world in a very flawless way.

The first mission alone sets up the quality and tone of the game, right as you watch a fellow clone get snagged and killed in first minute. Now, whoever did the sound design is a god because it has weight and is satisfyingly crisp. As you move through the battlefield, you hear gun shots, clones screaming for their lives, the devilish roars of Geonosians, bombs going off, and so much chaos that it creates the perfect war environment. The coms have a nice static and low frequency to them like a real radio. The sound of your gun is effective at giving “umph” to attacks, much like the impact the guns in Metal Arms had. The best part is that no music plays; It allows the environment to speak for itself rather than dramatic music. A perfect first level to lay down what you’ll expect.

Other little sound and seeable details include:

-The sound of steam when you reload

-Reverb in large, chasm like places to create an echo effect.

-The shink of your vibroblade

-The robotic sound effect for droids

-The little click and clacks of armor and footprints

There is also a lot of smaller things that gives the game more life:

-Commandos limp when heavily hurt

-The DC-17m, when in the standard mode, has this little rivet at the end of the muzzle that ricochets as you fire.

-The weird claws of the Geonosian gun “tapping” your arm like a bug. It’s it…trying to dig in but can’t cause of the armor?

-The squad doing littles things during cutscenes, mentioned before.

-The little details behind the Super Battle Droid armor, like the little wires and buttons revealed when you blow it off

-Add many more

Soundtrack: *Insert Raging Mandalorian Language*

It’s okay. A lot it is leans towards the atmospheric side, which greatly adds to the tense tone of the campaign but isn’t that enjoyable outside of that, at least for me. It utilizes pre-existing Star Wars music from the movies which, from what I’ve experienced with Battlefront 2, Dark Forces, and Dark Forces 2, seems to be the go-to way to further cement a Star Wars game as a Star Wars. It brings a nice familiarity considering the game barely has notable Star Wars characters, though I do enjoy its main theme. The Mandalorian chanting has presence, giving a gothic mood like the Commandos are some heavenly force (which they are). Other than that, there isn’t much to say. Great music for in the moment, but not something I’d listen to on my own.

Multiplayer: Escaping the Bull of $20 Internet

Not on the Switch version. I saw some gameplay of it while writing this and it actually looked fun. With the single mode already being pretty tight, I could imagine the multiplayer being a fun FPS like Battlefront. But that’s all for me on that. Let me know in the comments your memories of this cause I do like nostalgia and other’s people nostalgia for stuff.

The Extras/Unlockables:

Like with Metal Arms (Jesus I’m referencing this game a lot), unlockable are just interviews about how the game was made. I love these because, like I’ve stated in previews reviews, you get to understand how the game was made. It gives insight into how the team actually learned from a special ops agent on how to perform the right positions and movement to later implement in the 3d design, how Morrison gave personality to Boss and why he’s the greatest after a spa day, and how the sound designer created the effects. It’s not new maps, it’s not costumes, and it’s not anything that affects the actual game, but it’s there to inform you on how a masterpiece was made if you’re interested. And that, to me, is better than loot crates.

On the history of development, it’s amazing how Republic Commando managed to be this good in what I can only describe as a hostile work environment. Lucasfilm games was going through changes once the prequals came, ending up changing management and going for more “numbers” than unique quality. The game suffered a lot because the president didn’t believe in it, wanting more broader audiences with all your favorite characters. It’s this disrespect that ended up giving the game poor marketing and sales. There were even apparently layoffs in the team, yet they still persevered and delivered a quality game. I suggest watching GVMRs discussion on the history for a better insight into this strenuous development history. He gives more detailed insight, a reason to love the development team, and kind of a satisfying feeling knowing that the president failed because of his actions.

Presentation of the Switch Version: A Sadness Undeserving for a Legend

Alright, now that I’m done talking about the game generally, besides some mentions of how this port controls and has, I’m now gonna divert attention to crapping on the switch port. Now I personally can’t compare it to the PC one my brother owns back home now right now, considering I’m in a college with potentially horny people, but I can say that the comparisons throughout Youtube make a good point. The graphics and frame rate can be choppy at times, especially with character models. For me, the frame rate isn’t too bad, but it could look a lot better for a Switch port. Plus, despite the fact that I praised it for having echoes in large areas, this version got rid of it. 0/10, worst port ever. For real though, it’s a shame such a great game has such a crappy port. Compared to the other versions, this game just looks straight from the 2000s with all its graphical problems. I know it wasn’t marketed as a remaster, but I’d much prefer a remaster to touch up on the graphics short comings. All in all, the presentation for the Switch version is poor. And this is the same console with Mario Odyssey and Breath of the Wild, yet an older game runs worse.

“Um…okay! Do you mind elaborating on that?”

Overall Overview: A Great Game Nonetheless

“I guess these guys landed in Angel Island Zone Part 2.”

Its Star Wars games like this and Battlefront that cemented the love I have for the franchise. While this port’s bugs and graphical errors degrade it, and a lack of multiplayer if you veterans enjoyed that, the single player campaign is investing, playable, and fun enough to get it. I do have to recommend the X-box or Steam versions, even a physical PC version if you can somehow find one, for better quality, but if you have a Switch primarily then I’d say go for it. At least it’s not too expensive; just $14 bucks. Really wish the porters went for a remaster.

If you’re hungry for some good Star Wars content, want to see how the original EU was (yes, I know I said this is technically canon, but this was during the EU years), or just want a stellar Tactical FPS game full of death, Black Ops missions, and bros hanging out along the way, then I highly recommend getting Republic Commando. I’m giving this game a 10/10 overall, but an 8/10 for the switch version.

Btw, did you know a sequel was in the works back in the day, but it ended getting cancelled. Apparently Sev, who’s, spoilers, status was made killed-in-action by the end, would have come back and, essentially, start the rebellion. There are no words to describe how much I hate this timeline.

-Samuel Argueta

Star Wars: Republic Commando Hard Contact

I highly recommend this book, by Karen Traviss, for those who can afford to read books. It’s a solid that continuing what the game started in terms of Black Ops operations and tone, though depicting Omega Squad instead of Delta. Don’t let that stop you from reading it, because you get the same amount of action, death, and themes of what it means to be a clone. A team of the last surviving members of their own squad are sent to Qiilura to stop a Separatist Bioweapon aimed to kill all clones, created by Dr. Uthan under the protection of Ghez Hokan, a Mandalorian warlord who’s come to have strong feelings about the clones of the legendary Jango Fett. He also has a lightsaber; not the Dark Saber, that’s later. Aided by young Padawan Etain, this batch of clones must reach the city to destroy their brother killer before the doctor can finish it.

Also there’s romantic subplot between a clone and the…padawan. In his defence, he’s 10 like Cell from DBZ. Still weirded out…just up her age. Listen, it’s not even that important in the story but…it-it’s a good book.

The Untouchables

Real talk, it’s not historically accurate, but it is historically bad@ss. In the time of the prohibition, when man and woman’s quench for booze has been stifled, Al Capone comes in to save the day, except for the fact that he’s a gang lord. With a crime spree infecting Chicago, leading to the death of a little girl, prohibition agent Eliot Ness is joined by a rag-tag team to find evidence of tax evasion to finally put Capone behind bars.

Brilliant acting, a suburb score by Ennio Morricone, and an amazing plot that’ll have you on the edge better than my bargain bin movie descriptions, this film is one of the greats and deserves a movie night by everyone. And yes, that means no love making.

The Good, the Bad, and The Ugly

Oh look, another movie Ennio made. I literally just watched the film last night and it holds up so well. Made in 1966, this film not only stacks up to modern films, it surpasses them. Now, there are two types of men: those who love the Italian western, and those who’s only heard of them. This film can be enjoyed by both. You dig what I’m saying?

During the Civil War, it is a time of western paradise. This is the story of 3 men after gold hidden in a graveyard: The Good “Blondie,” who’s honor lights up his more dubious morality, the Bad “Angel eyes,” a mercenary willing to do everything devious and malicious to be thorough in a mission, and the Ugly “Tuco,” a conniving sleezebag with a moral code. Each holds a clue to the gold, yet none of them trust or like each other. In a time of uncertainty, witness the brilliance of each actor as they go through some kind of west/south…desert…area to discover what the ecostasy of gold means. Whenever people say, “they don’t make movies like they used to,” its films like these that make me agree sometimes.

Sirens On! A Blogging Update Is Here!

The summer heatwave churning up the south is finally coming to an end. The trees will howl as their orange skin fills up generic backgrounds, the wind will arrive from the north to tickle our necks, and kids will suffocate from Halloween sweets. I personally eat from a carton of chocolate cream for my Halloweens.

I will say that this has been both a fun but stressful summer. The best parts were definitely reviewing and refining my book, playing Pokemon Mystery Dungeon: Explorers of Sky after finishing the game all those years ago in my childhood, built my first Gunpla model, and getting to the Earthbound Beginnings review. But, after losing a pretty terrible job and a lot of setbacks, it’s been pretty hindering to my motivation as well. A lot is coming for this semester, especially the release of Metroid Dread, and I’m excited to ring these reviews and updates to the website. So, let’s get right to it.

Extra, Extra! We got a Mailing List!

“You can see the excitement in their faces to this development. Both the mailing list and the guy currently becoming a statue.”

I’m getting one. I’ll face facts, this blog is essentially me talking to a few followers and passerby’s weekly. Otherwise known as “a fish in the sea.” So, to try and get better traction, I am going to implement a mailing list. Now, I’m going to put one by Monday, but I’ll make my first after researching the best ways to use one for the kind of blog I’m trying to do. The last thing my lazy butt wants is to make something embarrassing for you readers. Plus, if I did, I got a comment section for angry comments.

So, be on the look out on your email. Hopefully, it’s the top one above the thousands we never read.

A New Coat of Paint

Now, I don’t have the comments to back up this claim, but I think my website looks terrible. Not terrible, but more like basic. I like the colors, but something about it just doesn’t work. I wanna add pazazz to it. I was gonna try and update the look on a technical level, but life decided to make me postpone that. But, I am dedicated to saving up money and looking at online website designs that I think will fit and benefit the blog. I’ll also really try to make the layout much better, and learn how other websites did it. These changes will come this semester, so don’t be surprised by any new developments.

“Like Mega Man, except I didn’t have to shoot a guy for it…yet.”

Now, onto the things I will be reviewing!

Republic Commando: The Bad Batch But With Polynesian Bacta

“Look at Scorch becoming canon. Go buddy, go!”

I love Bad Batch, don’t get me wrong. It tickles the bone in me that’s been dead inside since Clone Wars ended for the 3rd time with its characters, its perspective of the growing empire, and the episodic nature of the show. People hate it, but I do personally enjoy the current structure of the story. However, our batch of misfits surviving a hostile and changing galaxy will probably never dethrone Delta Squad for me.

In this game, you play as the leader of a band of Republic Commandoes, specially trained clones under the Republic who do the jobs no reg could pull. You’ve got Scorch, the demolitions personal, Sev, the cold-blooded sniper, and Fixer, the by-the-books guy who hacks computers. You lead these 3 through 3 different missions in 3 locations, helping in the war effort by clashing with clankers and shanking some mercs. With the customizable DC-17m and a slew of other weapons, you may be programmed for stealth but, by the end of the mission, you leave one hell of an explosive impact.

“Yes, I shall enter without consent.”

If you aren’t into the magic of the force and only care about the war aspect of Star Wars, then you are going to enjoy this game. As Han Solo once said, “hokey religions and ancient weapons are no match for a good blaster at your side, kid.”

This review will come on September 3rd, 2021.

Ungifted: Being an Idiot Has Never Changed So Many Lives

When I created this website, I always wanted to do a book review cause, well, I am a writer. So, what better way to start than by reviewing a middle school level book. “Har har, he’s reading a book for kids.” Har, har, har…

“It’s amazing how the entire contribution Donovan made to the design of the robot was a bunch of decals. Didn’t do the best job proving he’s smart.”

This book is better written than Captain Marvel.

After slapping the ass of the school statue and sending its bronze globe rolling into the gym, Donovan Curtis knows he’ll get the punishment of a lifetime…until a mix up happens. Instead, he gets to walk the halls of the Academy for Scholastic Distinction, where young Frankensteins take classes together to show just how intelligent they are. Donovan, not wanting to face the consequences in fear of his parent’s bank account and his sister’s incoming child debt, he decides the best thing to do is fake being smart enough for the situation to blow over. While it’s hell for him, it becomes the best thing for these geniuses.

Now, this book is basically like any of those “just an average kid in school” kid movie. Average boy, goes to school, has to make friends, the characters are caricatures, yada yada. I thought that when reading it, but it turned out to be a well-written and genuinely surprising book. It may be for kids, but I implore you to read it before my review on September 24, 2021.

Child of Light: I am No Princess

“Oooh, so this is one of the things Finn did before his death. I’d recognize his golden locks any day.”

I love whimsical and light-hearted fantasy ever since I watched the first 4 Harry Potter films and Adventure Time. I remember seeing this game whenever my brother played it on the Wii U, and I finally got my chance when I bought it for my Switch. I was mesmerized by it from first sight but playing through it and experiencing this masterpiece brought me so much delight.

Aurora, the young daughter of a Duke in Austria, mysteriously enters the land of Lemuria after dying from a strange illness. Traveling with a wisp named Igniculus, she learns that the moon, the sun, and the stars have been taken by the Queen of the Night, who is turning the land into a world of monsters. With the help of her friends who rhyme and a wisp who likes to shine, this young not-princess will travel the land to stop the evil queen and find her way back home before a dreaded flood turns it into a memorial shrine.

“When you get accepted into heaven despite causing mass genocide for exp.”

With a unique battle system in the JRPG genre, a stellar score, and a beautiful look, this small game will enchant any RPG fan and fairy-tale lover. Play it for yourself, experience the magic, and come back when I review it on October 8th, 2021.

Kamen Rider Saber: The Second-Coming of Ghost

If my post about Kamen Rider piqued your interest and showed how crazy I am for this series, well…I hope this doesn’t ruin it. I love this franchise with a passion, but even it cannot escape the hands of terrible writing. This season also happens to be about books!

Taking a more mystical and fantastical route, not seen since Wizard, the season is about a novelist named Touma, who owns a book store and is the writer for Lost Memory (don’t worry if you don’t remember this after ep 1). Though he appears to be a regular guy, a strange event happened 15 years ago that left him with a strange but small plastic book about a brave dragon. He remembers only fragments: a town attacked by monsters, bubbles floating in the air, a knight clad in purple armor, him losing the grip of a young girl before she’s sucked up by a floating book, and a damaged swordsman who leaves him the plastic book and causes a massive explosion with a red blade. All he remembers besides that is a promise he never got to keep.

“You notice how Saber is the biggest image in the photo? Yeah, expect that the whole show.” Image from Kamen Rider Fandom

Fast forward to the present; he’s late for a chapter deadline for Mei Sudo, but he shirks it off like any real writer to give a birthday present to a boy. However, things turn for the worst as the masterminds behind the event unfold a new plan by taking parts of the world to a place known as Wonder World, the world of stories, through the use of Megid. As chaos ensues, Touma is met by the very blade that saved him: the Kaenken Rekka. With no one stopping the monster of the week, and the book revealing to be a source of power, he takes hold of the blade and becomes Kamen Rider Saber: The Flame Swordsman. Now, with the help of other color-coded knights of the elements a part of the Sword of Logos, an organization that seeks to protect the world, the novelist will fight the Megid while also uncovering his past and what led to the events that happened 15 years ago.

Did that catch your interest? It did for me. On October 29th, read on how much it went downhill faaaassssttt.

Digimon Cyber Sleuth: 2 Stories, 2 Mysteries, One Digital Garden

“The sleuth or the hacker? Orange or Blue? Finding your path or understanding your identity? When you meet this woman, you choose the path. P.S sorry about the faded words. Wasn’t the best at timing when I first played it.”

After the huge, but not surprising, disappointment of Pokémon Shield, I decided to say screw it to the Pokémon Main Line games and decided to play the Digimon Cyber Sleuth bundle on the Switch. I played it last year and finished it in the beginning of the summer. Even with its world building and narrative flaws, these games brought back the spark of love that I had for the Digimon universe.

“Observation Statement: This is the perfect partnership for slaughter.”

For Cyber Sleuth, which everyone should play first before Hacker’s Memory, the story takes place in a Japan where virtual reality has become reality and the entire concept of Summer Wars has been stolen. Eden, the virtual world created by Kamishiro Industries, allows people to bank, shop, and connect; basically a walkable internet. The story is about [NAMELESS PROTAG] who is dared into going into the underbelly of Eden, where hackers roam with a newly introduced and utilized hacking tool at their malicious or benevolent disposal; Digimon. An adorable Agumon can clean out your bank account; where is the humanity.

However, you and your friends are forced into becoming hackers by a mysterious party and are attacked by an Eater, a mysterious computer virus that can cause people to go into comas. You don’t escape unscathed, as you return to the real world with a digital body. Best thing about this situation is employment. With the help of your Digimon and a totally-gonna-be-your-waifu boss, you help solve cases in Eden which will inevitably uncover the secret of your transformation, a conspiracy, and your own past.

“Hey, you see a gear around here? I need him so I can shove him into others and make Piedmon happy. The hell you mean? Of course I know what I’m talking about. You think I took a trephining from a WarGreymon so I can have some BTS wannabe f#$king question me!”

In Hacker’s Memory, you play as [NAMELESS PROTAG EXCEPT YOU CAN ONLY BE A GUY] in a side story that delves deeper into the scum and villainy of hackers, and what it means to have an identity in the virtual world. Speaking of identity, his, however, has been stolen by a malicious hacker; well, an internet one but still. Being accused of an account raiding scam he didn’t commit, the MC decides the best way to find the culprit is to become a hacker himself and join the group Hudie, a benevolent hacker group under Zaxon who solve cases related to more aggressive teams. Like in Cyber Sleuth, you solve different cases with your own Digimon as you get closer to the culprit, but you’ll also discover the dark secrets that lie with those close around you.

A different approach to the usual Digimon format, these story heavy games still manage to bring a fun Digimon adventure for older fans. Stay tuned as I review these games on November 12th, if school allows it.

Honestly, all these reviews may be released differently due to school so keep that in mind.

Other Reviews That May Come In The Future

Final Fantasy 9

“When I look at this magical Star Wars Jawa, I see both a great character and the two suns from Tatooine.”

I’m not done with it yet. The Final Fantasy series is that JRPG series I heard a lot about growing up, and it became the franchise I wanted to play so bad. As a lover of Pokémon, I held FF as the high standard of JRPGs; the franchise that any fan of the genre had to play. A Valhalla if you will. Now, for you long time fans, you may laugh at that statement or agree with it, and all the other franchise fandoms may laugh too. But I legit thought that at the time, and I still hold the series to that expectation after playing, like, 3 games. 6 was my first, 7 was the first steam game I fully played, and 9 became my second favorite.

This review may come around 2021-2022, but I hope to give my thoughts on this magical game. I’ll save the lengthy plot synopsis for a future update.

Metroid Dread

Hot damn do I want it. I’ve only played the first 3 games (still crossing my fingers for a Prime trilogy bundle on the Switch) but Super Metroid sold me on the Metroidvania genre. Genuinely one the best and most replayable games in history. When I saw the reveal trailer for this game, I was sold on it from the moment I saw the stealth mechanics with the robot thing. Horror is one of my favorite genres and seeing that implemented alongside space exploration peaked my interest to dangerously high levels. I’m watching my brother play Fusion as a refresher before I get Dread (now, if your criticizing me for not playing Fusion myself, my answer to that is it’s my brother’s Wii U and, like the little brother I am, he gets first dibs).

I might make a Quikee review of Dread after I get it on October and play the first few hours. But, I’m really excited and optimistic about this game so, hopefully, this new entry into Nintendo’s most interesting franchise, to me, meets my expectations.

“You think Dread will have fan service rewards for completing the game fast? Can they still do that in this time and age?

Pokémon Mystery Dungeon: Explorer’s of Sky

“Wow, it’s a gear. I can feel the temporal aura rubbing against my hide. Hey, who are you? Nice afro-Oh my Arceus! Stop shoving that gear in me! Stop it! Stop talking about Andromon! Who even is that?!”

Like hell I know when this will come. It’s stuck on my brother’s Wii U and it’s one out of two games I steal from him to play. I can’t take it to college, so who knows.

Legend of Zelda: Twilight Princess

Same Boat.

Super Mario 64

” Wow, thank you for a kiss on the nose. Thanks…hoping for more after dealing with Big Boo’s Balcony, but this cock block will do.”

Might be a Quikee as well since I played it last year. I still have to play the rest of the games I have on the All-Stars package.

Gundam Unicorn Gallery

“I just don’t have self-control man. No wonder I can’t get freakin scholarships.”

This might come in-between the other reviews depending on when I finish the model kit. I got it over the weekend, but this week is mostly me doing work on my job and book, preparing to go to college, and having an existential crisis. The last one was a peaceful moment in this summer, so I got this as a potential hobby.


With all this laid out, I hope school doesn’t tire me out so I can be excited enough to do these reviews. I’ve got nothing left to type with these tired fingers, so I’ll take my leave. Enjoy life, follow your passions, and don’t let the fire spreading throughout human civilization harden your heart. Bye.

-Samuel Argueta

Earthbound Beginnings: The Giygas Menace


“Either my great-grandad let the smoke machine on for too long or Yellowstone just found some competition.” Image from Wikibound

The year is 1988 as a dark storm looms over America…and it wasn’t the new Coca-Cola taste. The adults of a town are taken away until only children are left. Living cars, strange monsters, and animals not in their right mind roam the country. Pissing on said cars and giving people hernias. A young queen in a distant wherever the hell Magicant is loses her memory and a special song. All these strange phenomena occur as the clouds of evil nest above Mt. Itoi, and an extraterrestrial being plots their evil scheme.

The young Philips CDI awakens from his…nap on his singular chair? Either way, as he leaves to get some juice, an attack from a poltergeist interrupts his day. A lamp with a smile, the first of many victims, strikes at the boy with his tangling thing that turns him on (I didn’t mean to word it that way), but Ninten (his actually name) smashes the ceramic lamp of $12. He bursts into his sister’s rooms and savagely beats on another lamp and doll. The day is saved, but not until the inside of the doll sings the first part of a secret melody. Going downstairs to resume his day, Ninten’s father 7 years late gives him a call about his great grandfather, revealed to be George, the kidnapped man in the beginning, and of PSI. He tells Ninten to go to the basement, go on an adventure, ignore the trap door, and learn of his powers that he totally had the entire time. Armed with his abuelo’s diary, a map, and a loaf of stale bread with a bit of fermentation, our young hero sets out to Podunk These Nuts to investigate the strange occurrences of the land and learn of his family’s history. Along with him on the ride is a catholic, a boy from within a trash can, and the guy from one of the Romantic’s album covers.

Earthbound Beginnings/ Mother 1: The Classic Lost In Magicant

“Podunk, where the kids where blue and the adults have blue hair. Guess this is L.A then.”

Itoi’s vision brought to life when he, besides being a famed copywriter and celebrity, wanted to make a video game after playing the NES for a while. Though he thought his proposal didn’t convince Miyamoto during a trip to Nintendo, which was originally for a different business purpose, due to the previous flop of another celebrity tie-in-game named Takeshi’s Challenge, he was given the go. He started Ape Inc and developed Mother for release on July 27, 1989.

Inspired by Dragon Quest and named after the John Lennon song, the game is a simple RPG with towns to traverse through and enemy jack@sses to randomly meet. At the time, it was a unique distinction from other RPGs due to taking place in a modern setting, America (the most modern place ofcourse), unlike the medieval themed locals of Final Fantasy and Dragon Quest. So, no black mages and roaming dragons; you’re a Giants fans fighting cars and eating burgers like a MERICAN! Instead of temples or ruins, you explore Abandoned Zoos and caves…and some ruins. While an Urban Fantasy isn’t unique these days anymore, it was an innovative move for RPGs back in the late 80s.

Though a bit rushed, shown in Mt. Itoi, the game was released on the NES and was a huge hit in Japan. Unfortunately, possibly due to the release of the Super NES over in the states, the game’s finished localized version was never released here. So, the game in America never came to America. 80s kids wouldn’t get their kicks of psychic kids and stinky humor until the release of Earthbound. While not official, fans did get a hold of the localized cartridge back in the day and put the ROM online, translating it as Earthbound Zero. However, in 2015, Nintendo did the unthinkable and released the original english translation onto the Wii U due to fan dedication. 27 years…and for the low price of $6.99. No one, ever, can tell me the Wii U was a bad console. Not great but, hey, at least this game and Metroid gave it recognition.

I played the game a while back, and went back for the sake of this review, after playing Earthbound and learning the prequel was on the Wii U. I didn’t have one at the time, so I ended up borrowing my brother’s. While I did enjoyed it myself, it’s a very flawed game besides, of course, the fact that it’s old as balls. Some aspects aren’t bad while others can totally influence whether or a not a person would want to buy it. Keep in mind, though, that it’s not a newer title and I won’t compare it much to our current era.

With that in mind, I’ll get into the review.


If you’re familiar with Earthbound, the regular gameplay elements of Beginnings are not different at all. The menus are layered the same, the bag is limited (yet somehow worse), the walking animations are the same, the battles are fought mostly the same, and PP is still filled in the tank (better go to the bathroom for that).

Talking to people and checking random garbage still requires going up to them and using the corresponding option on the menu, just like real life! Hotels, hospitals, and stores function the same. You get money from enemies and access it through an ATM, and you save by calling your dad (or save states on the Wii U). Goods and equipment are stored in the bag, though their is no equipment menu. All and all, this sets up the basics that the rest of the series will follow, and isn’t too different at first that it will require someone to struggle getting adjusted. Even if you didn’t play the original, it’s not too hard to get used to.

There are still major and minor differences, both good and bad, to go through.

Overworld: Where the h3ll am I?

The overworld of Beginnings is detailed similar to how Earthbound would be designed, though the NES makes these towns and locations very basic. I’ll get back to this later.

One of the things that did get annoying in Earthbound is the slow overworld movement. After a while of playing, the slog of walking did make going through areas boring. In a weird switcharoo, this game decided to feature a run button!

“Accurate representation of me with the B button: sh!tty look and all.” Image by Kwentan

Well, not exactly a run button. Just like how emulators have a speed up command, the English translators made the B button a speed up button to move around areas fasters. So, it’s less like running and more like breaking the fabric of time to get to places faster. This is a great feature in the English version as a run button helps explore the world better.

From Podunk to Ellay, originally named after holidays similar to the number theme in Earthbound, America is a large world that can be explored at any time. This is because, unlike the linear story of Earthbound, Beginnings has a non-linear campaign where a lot can be seen in any order and not everything is required. For instance, Ana, Paula if she experiences frostbite every 2 seconds, is not a required party member to beat the game. So, you do the entire journey without her, though not getting her is a pretty bad idea.

“That first road…so many 60s freaks. So many Beatles fans!” Image from Wikibound

Admittedly, I never took advantage of this aspect of the game. I would have loved a non-linearness experience if the game wasn’t confusing as hell. Now, you get a map of where you generally are, which is great, but it is really not specific. The graphics has its ups and downs, and those downs include all the forest and plain paths looking very similar together. It can become disorienting and you can get turned around a lot trying to do everything if you don’t pay attention.

The dialogue, unless I’m dumb as bricks, was so vague on where exactly stuff was located that I had to use a guide for the whole game. I don’t complain much about a game requiring an outside source much since it’s not actually a part of the game, and I think that a game that doesn’t handhold too much is good. But this game lands on the spectrum where the lack of direction makes for a more frustrating playthrough where a guide is required for the whole thing. For us, in the age of Twitter mobs and moms living near our area, guides are readily available for use. But for the kids back in the day, how the hell did you beat this game?

Okay, maybe I’m being too harsh; it was a different time. Maybe it isn’t that bad…until you get to the major difference compared to its successor. One of my favorite features in Earthbound is the enemies being in the overworld. It allows for strategy on how you can approach them-would you want to wait for an opportunity to get the back or just avoid them all together-and adds a level of engagement that I wish more JRPGs had. Of course, Beginnings couldn’t do that. Random battles are initiated whenever exploring outside a city. The problem isn’t that there are random battles, because how can I be mad at a game that didn’t do the thing its successor did, but rather its damn encounter rate. Step out of the city and you’re gonna fight something. Idk who’s gonna appear after the black screen but you’re gonna fight something.

“Don’t go into the long grass! Not into the long grass!”

Exploring wouldn’t be so bad if every single step didn’t have the high chance of a fight. The encounter rate is so high that just one step after the other could be another. On the one hand, it adds a level of difficulty where you have to be cautious at every turn. On the other hand, it’s arbitrary and makes exploring more of a chore. It drags the pacing of an already slow plot. The battles themselves aren’t too bad but after a while I just want to get to the objective done with. Exploring the world was one thing, but the high encounter rate makes the guide even more necessary to finish it without pulling out so many hairs. (To really get the gist, watch Alphs video on Earthbound Beginnings. His joke on the random battles sums it up).

On a last note, the reason I didn’t talk to a lot of the people in town and found their vague dialogue an annoyance is because I find the actual civilized areas of the game to be really boring and unremarkable. Some places do stick out like Magicant, Spookane, and Youngtown, but everywhere else barely stood out from one another. The only thing separating the same skyscraper and house design is the layout of the town. Don’t get me wrong, this game does have a lot of strange and wonderful moments. But when it comes to the normal npcs, they aren’t as quirky, dark, or interesting. Unless it was in a story-related area of the place, I basically ignored most people. It’s really Earthbound that refined this and made a lot of regular NPCs quirky. NES argument aside, it’s really lackluster. Hopefully with a new reimagining coming out soon, the team can give each town a distinct look and vibe.

Battles: All Quest, One Dragon.

“I like to imagine that you’re fighting the whole d@mn background and not just a pair of eyes.”

The battle system here is more in-line with Dragon Quest 2, from what I’ve seen of footage due to not having a Projared level collection of games, but does have many generic JRPG conventions. The battle starts, you input commands, and you wait to see what happens. No rolling HP system to save a party member before death, none of the characters have a special trait that can be used in battle, and none of that psychedelic background that burns the retinas. Only 3 party members can be used as opposed to the 4 in Earthbound. A black background, a few enemies, basic controls, and that’s it. It’s old but simple, though my favorite aspect about the aesthetics of these battle screens is the way enemy sprites manifest. In Earthbound and Mother 3, they are just there the moment it starts. I like that, in this game, it’s like the enemies are appearing from the black drapes like a play ready to stand still and do weird things.

On the battle menu, you have the normal attack, the PSI, the Goods, Run, and Check; the basis for what Earthbound’s would become. The latter is unique to this game, essentially a universal Spy for everyone to check the enemies’ stats and weaknesses. There isn’t much to write or go in depth on; you pick the action, wait your turn, and be done with battles. Because of the encounter rate, the simplicity can become a double-edged sword and cause some disinterest. I found myself spamming the A button during some sessions; a bane for all JRPGs. I only became disinterested after a while, but whenever I refresh myself these basic battles were engaging enough to keep me going.

With the battles out of the way, I’ll go into the main characters and then into the story and my thoughts on it.


Ninten: Doing what Sega can’t

“So, when do I come into Smash? When do I get a mailing list? What do you think I am, the postal service?” Image from Wikibound

The young main protagonist thrusted to investigate the strange cases in America and learn how his family is connected to everything. Like Ness and Lucas, Ninten is a strictly supportive PSI user. The only attack he has is the physical ones, which he uses a bat to execute. Ninten, though, stands out compared to Ness and Luca due to not having offensive skills like Flash or a secret, special attack (Rockin and Love). Ninten has all the healing moves and shields but does have other abilities. Like Lucas, Ninten has stat buffs, standing out with a speed boost move. He has a defense down debuff and the Beginnings unique 4-D Split, a guaranteed run away (none of the annoying mechanics of running away normally in Earthbound) but with a high PP cost.

I actually like that the protagonist is a support user because I feel as though they do much more in battle than if they were offensive. It makes the protagonist’s “power of friendship” matter because they are the ones keeping their friends alive. Nothing wrong with an offensive MP, but I think Ninten being the strict tanky support made for a more unique character.

One last aspect of Ninten, more of a crutch, is his asthma. Like Homesickness, it keeps Ninten from attacking. I love that a status ailment is also a part of the character, but it does get annoying during significant battles. The only way to heal it is through a asthma bottle or ending the fight. Only in Beginnings.

Saint Ana’s Fire: Snowman in Motion

“How lonely must it be in Snowman for Ana to fall in love with the first boy she sees in a dream?” Image from Wikibound

Paula’s predecessor and the main offensive PSI attacker in the group. She’s a young Christian girl from the white winter of Snowman who’s shy but kind. She joins the quest for the Holy Grail in order to find her missing mother. Ana’s role in the party is the offensive PSI glass-cannon, and bless the lord is she one of the best…when you get her up them levels. As the only one, she gets moves like Freeze and Fire that helps against enemies weak against special moves. Train her up and she gets the PK Beam, which is essentially the PK Rockin and Love of the game except Ana and other enemies get it. Also, it has a vendetta against one sorry mother fu-

But, the best thing about Ana compared to Paula is how much of a Jack of All Trades she is. She gets all the healing moves, up staging Ninten with Lifeup Omega, many status ailment moves like Paralysis, PK Magnet, PK Block, shield and shield breaks, and a frying pan. When she gets these moves, she proves her weight. But, like our next party member, she is a chore to catch up with Ninten due to being lv 1 when you recruit her. This was a chore in Earthbound but Paula is found at a reasonable place. Snowman had some powerful enemies like the Coca-Cola bear, and keeping her alive was pretty difficult. But it would be an understatement to say that Ana is a powerful ally.

Pink Lloyd: Wish You Were Here, Sometimes

“I’m so stereotypically nerdy that the designers surgically infused my glasses into my retinas!” Image from Wikibound

Jeff if he looked like his dad and had a lower IQ. I’m not being mean, there is no IQ stat here so Lloyd is technically dumber. A coward from Merrysville found in Twinkle Elementary, he joins Ninten on his quest after the latter assists him in getting and releasing fireworks from the Sweet’s ol’Little Factory. No idea why Morrigan Freeman suddenly paid rent in my head when I wrote that. He’s the only party member besides Pippi that is required to recruit in order to finish the game, as he’s needed to fix Eve the robot randy.

At first, Lloyd is a pretty weak. Like Ana, he starts at a pretty low level so he requires grinding to get him up to speed. I found him to be worse than Ana when this occurred since Lloyd doesn’t do much in the beginning. Because he only has a gun and no PSI, he doesn’t do a lot of damage in the beginning, so he’s a lot more tedious and boring compared to the others. As a physical attacker, Teddy does the job better than him later on. However, Lloyd does become more useful when he gets access to his gadgets, similar to Jeff. Unlike his blonde counterpart, the goods exclusive to Lloyd are only bought in certain stores rather than made using the IQ stat. Some of his best ones are the Laser Guns (PK Laser as an item), the Flamethrower (PK Fire as an item), and the bombs.

I do like how Lloyd only goes with Ninten because they become genuine friends together. Ana and Teddy join the cause because they have a personal vendetta with the main antagonist, but Lloyd lacks this character trait. Some might see him as the worst or the most uninteresting because of that, but it speaks more when you realize he’s doing this journey to better himself and be there for the first friend he ever made.

ICUPippi: …and she’s gone.

Teddy Roosevelt: Of the Booty-Busting Gang

“I suddenly looked at his weird hair, cropped it out, and pasted Gerald’s face from Hey Arnold under it. I hope all of you can’t unsee it.”

The leader of the Bla-Bla Gang (Black Blood Gang in the Japanese version because everything sounds cooler in Japan) who joins Ninten on their quest very late game (or early) to head to Mt. Itoi in order to avenge his parents who died there. He first appears as a boss before Ninten uses his balls for baseball. I like Teddy cause he uses swooordds, and looks like the Fonz. Shout out to all the greasers still thinking John F Kennedy is the president. Teddy is the Poo of the game since he’s the fourth member to join (still the 3rd since he shanks Lloyd to take his spot) but is more of a predecessor to Frank the Fly as a gang leader and the usage of blades.

Teddy is a one trick pony for physical attacks, but he’s no poo poo at the job. He gets the highest stats in the game with a physical stat of 86 compared to Ninten’s 5 and Lloyd’s 4, so his physical attacks using swords (his best being a damn katana) are on par with some powerful PSI attacks. I’ll admit it, I enjoyed his company. I actually liked the idea of the Frank character being a prominent party member, though his late entry doesn’t give you much time with him. Unfortunately, unless you do cheats, Teddy never gets to fight the final boss, being injured during the attack by a giant robot. I did sigh in anguish when Lloyd came back, but laughed when he did it riding solo in a tank.

Fun fact: because of the ambiguity of the Japanese version, it’s not clear whether or not Teddy survived his wounds. He is technically the only party member to potentially die.

The Story: Sporadic, But in a Fun and Creepy Way

The story and plot can be sporadic, and slow due to mentioned grievances, but it has a charm to it that becomes a staple for the franchise. It’s child-like writing definitely fits well with the game’s Peanut artstyle. You deliver a baby chick back into a town made up of chickens, ride a tank in a desert in search of a monkey cave, and talk to a man who feels forgotten. Combined with this imagination is a level of depth sometimes explored in the open that keeps it from being nothing more than a dumb kids game.

I call it sporadic because the main story only comes in snit-bits. It starts with the phone call, but really begins when you visit Queen Mary of Magicant, a pink cloud world full of Magician Reds and freakin eyeballs, for the first time. While the small cases around the world are important, getting the 8 melodies is how you actually progress into the finale. Some moments like the haunted house is connected to the melodies, keeping them from feeling like unnecessary filler, while others are annoyingly scattered throughout the country with vague hints to where they are.

The moment Queen Mary gets her memories back: “Lalala, I love living in-hey, what’s that ligh-“

It all comes together at the end when you sing the 8 melodies to Queen Mary, which reveals her identity as Maria (Ninten’s great-grandmother), and Giegue. It’s revealed that Maria, after getting yeeted to space, had taken care of Giegue 80 years ago liker her own Mewtwo…child. What the hell is that thing. Well, “that thing” invaded Earth due to George noping out of captivity and stealing the knowledge of PSI from his race. Thinking back on it, it’s a really good twist that adds a personal touch to Ninten and Giegue’s conflict. I love how tragic Giygas’s origin is and I’m glad Itoi added some depth to what could have been a generic final villain. With the little bits of George and Maria given in this game, it really puts everything together to make a unique “alien invasion” story. I do wish it was mentioned more and was put into full focus besides the 8 melodies, but I like what we get. It makes for an emotional end for the game.

What made everything so enjoyable despite how loose the plot can be is the way it induces a child-like nostalgia. Walking around a town, talking to people, and dealing with robots brings a familiar feeling like the times you’d come home from school to play on your game console, go outside in the backyard, or anything you did to escape the horrors of reality. Maybe minus the robot part, unless you’re life was more interesting than the rest. It all came together like a story we would probably make as a kid: scattered without direction but with many colorful creatures and people to encounter. However, unlike our flawed minds, this game did it with enough stability and heart to make it enjoyable for anyone.

The main characters and their small interactions, though slim, help convey this feeling while also being organic moments in the story. A stand-out moment happens when Ana and Ninten confess their love for each other. On the tops of Mt. Itoi, in a small cabin, the two tell how they feel to each alone in a room before escaping their troubles together in dance form. It’s heartwarming, cute, and conveys how everything to a child, even something small, is the most serious thing in the world. Even love…though it gets ruined by Teddy’s interference and a giant Gundam.

Yet, what stood out to me the most even to this day is its creepy and eerie atmosphere. Blue KKK and implied adult stuff is rampant in Earthbound, but it’s very subtle underneath the trip of drugs and quirky humor. Beginnings doesn’t have a lot of adult subtexts, but due to the dated graphics and supernatural moments there is a added level of eeriness that’s more blunt than it’s successor. It’s equivalent to walking around an empty town as the wind howls. Building’s creak, darkness replace doors, and you feel eyes all around you. Even within towns, the small amount of people gives an air of loneliness to this game.

“Hello, this is the Zoo help line. Waht? The animals escaped? No, honey, you’re calling on the wrong day. We only let them out when it’s Tuesday. Wait, right now? Ooooh, that’s been the blood curdling screams I’ve been hearing all day. You know, I thought it was a bit strange when that man came at the window and screamed ‘help me god, please!’ I just thought it was one of those Catholics again, running on and on about their sins. I opened the window and threw him a Devil’s cake to scurry him off. Now, honey, I’m gonna have hang up the phone now, I think the lions got out. No, they’re not reenacting Mufasa’s death, they’re eviscerating human Simba right now. I got to go, I got to go. Bye honey, I’ll see you at 4.” Image from Wikibound

One of my favorite examples happens early on when you enter into the abandoned zoo for the mayor. Kicking the monkey out and getting the key, you go in to find out why the animals have gone berserk. You wonder around alone, not a single person in sight. Some animals stay in their pens while others prowl around the facility; you’re their prey. The music brings an air of unease as you try to get to the nearest building, though I imagine its either loud from animals or silent. The graphics add to the tone, to me, because of how simple it makes everything. It’s what I love about old games because the setting is conveyed enough in a way for you to fill in the gaps with your mind. Even when you escape the jaws of the alligator and the claws of the bear, you’re still not safe in this building. It’s empty and quiet, with the only things remaining being the scuttering of rats and a strange alien in an empty room.

Beginnings finds a great balance between a children’s story and an atmospheric horror story. Though the random encounters become a chore, the difficulty puts players on the edge as danger lurks in every corner. This type of tone makes Beginnings a better alien invasion in a rural area game than Earthbound, to me. I love the quirkiness of Earthbound but I also love the atmosphere of Beginnings. It always feels like a more expanded version of the Stonehenge arc, which was very much the classic example of an alien invasion. The story of Beginnings can be frustrating to get through, and it sometimes feels like a less refined Earthbound (which it really is), but it has memorable moments and a tone that’s consistent and engaging. To me, the best aspect of each game goes as followed: Earthbound is the adventure, Mother 3 is the story, and Beginnings is the tone.


It’s okay. It helps establish the tone I ranted about earlier, but I didn’t go gaga for the soundtrack this time around. It’s not because its the NES, because I love the Mario 3 soundtrack, but more like it’s just not my kind of sound. The one’s I found the best include Magicant, the factory theme, and Giegue’s theme. Magicant utilizes the beeps and boops of the NES to create a weird but fantastical theme that really represents the world as a concept. It has an aura similar to temple themes of other JRPGS, but I find Magicant unique because it best represents what Mother is: quirky with heart. I especially love how chippy and happy it is. Most mystical themes go for an intriguing sound, but Magicant just goes full ham with its cheerful noise.

I definitely like this version a lot more than Ness’s due to being more recognizable to the ears and short. Ness’s Magicant theme is okay, definitely has bits of the original in it and fits with Ness’s whimsical and nonsensical version of the place, but I find myself leaning more toward Maria’s. Also, you can’t help and deny the remixes of the original are pretty damn emotional. Especially bauerklos’s version, which should be sued if this game gets a remake.

The factory’s theme is one of my favorite dungeon themes due to its simple execution. The foreboding nature throughout helps establish the factory as a dark place where horrors can be found, evident with the weird scientist and robot enemies. But I love how the static effect of the NES is used to make it seem the machinery is still alive in the place and continuing what they were made to do. Gives, as Henry from MXR would say, IMMERSION.

“There’s something so eye-catching and creepy about Giegue’s original look. I wonder if this is the Devil Machine.” Image from Wikibound

The final in-game song, or track, is Giegue’s theme. And when I mean song, I mean white noise and some pushes of a button. Unlike other final boss themes like from Ocarina of Time or Okami, this track doesn’t go for a high emotional punch that favors the hero or the villian. Instead, it gives an ominous sense of dread. The best way to describe it is like a UFO hovering above the battle field, its strange machinery filling the air with its presence. Sometimes it sounds like a legion of UFOs ready to attack. The theme fits Giegue and the game well because of its alien-like nature, but also makes Giygas stand out among other final bosses.

Props to him, he did it twice. It doesn’t sound like something a human would make. There’s voids in it, gaps that our imaginative minds need to fill but are denied the request. Itoi is a creative genius when it came to developing this franchise, but the tracks by Suzuki and Tanaka prove others helped in that genius.

Other Issues

Mt Itoi-This part was freaking hard when I first got there. I learned that, apparently, the team had to ship out the game before pre-testing the area for the release date. Because of that bull, the place is a huge difficulty spike. I had to actually grind for a while just to get through it. However, it becomes a joke once you find EVE as she pummels everything in sight.

“George honest to god came to this mountain and thought, ‘Mwah, mwah. Perfect location with the finest view of corpses and glitched out squirrels. Nobody visits me for some reason.” Image from Earthbound Fandom

Leveling– Skills can be learned up until around the 40s, but you can beat this game with levels under 30 (though it’d be a lot hard). I finished the game with Ninten and Lloyd around the 30 mark and Ana at 25. Similar with Pokemon Gold, I find the leveling system quite strange and unbalanced.

Does it even matter– And, as a personal thing looking back while comparing it to the trilogy, Beginnings is both really remembered and forgotten in later installments. Beginnings is definitely an important game in understanding the origins of PSI and Giygas, and yet Earthbound essentially became a reimagining of it. Ness, Paula, and Jeff are redesigns of the Beginnings party, especially Ness was designed exactly like Ninten with the hat pointing the opposite way (there is some more slightly differences). Much of the music has been reused in Earthbound: the random battle music becoming the boss theme, the Yucca Desert theme becoming the Dusty Dunes Desert theme, Pollyanna becoming Ness’s home theme, and Snowman becoming a series staple song. Certain events are played out similarly like a gang taking over a town and people being kidnapped and put into green pods. Even the story of Earthbound itself is about a group of kids finding the 8 melodies to defeat Giygas, who is influencing the world with his powers. Earthbound comes across as Beginnings refined to perfection, leaving Beginnings to feel like a first draft.

And yet, despite Earthbound originall being called “Mother 2: Giygas Strikes Back,” it’s not really a sequel because Beginnings is barely referenced. Now, fans of the series might argue the Mother series doesn’t have a concrete timeline. Beginnings takes place in 1988 but Earthbound takes place in 199X (whatever that means) meaning Giygas went to the future 10 years after Earthbound after taking over and then went back to the equivalent of a few years after the first game (yet America is never mentioned once at all and you can’t tell me Eagleland is America). Yet, Mother 3’s year is so disclosed the rest of Civilization ended by the time the prologue starts. Since Porky was directly stated to have traveled throughout time, who knows when Mother 3 took place.

Besides the lack of Mericans, none of the events that took place are referenced in the slightest. George discovering PSI, the Youngtown disappearances, or the fact an alien came. You’d think Ninten or Lloyd would have figured out that weird crap was going on. What, is CNN just as bad in fictional America? Giygas barely talks about his grand nephew and the Starmen never mention how Ness looks like the other baseball loving Asian.

Sure, Earthbound is barely mentioned in Mother 3, again from the playthrough I watched, but it’s referenced way more and is actually important to the story. Porky becomes, gasp from no one, the main villain and the end of the game basically shows you snit-bits of Ness’s journey. It’s presence is more felt here than Beginnings in Earthbound.

“I know this is for the fans but Lucas has no context for this. He must be thinking, ‘what the hell is this? I pay $2 to see some fat kid fight barf?” Image from Earthbound Fandom

I remember, before playing Beginnings, that someone had told me it wasn’t really important to play when playing all the games. I found it strange considering there are only 3 games, Nintendo please, but after playing it I can’t help but agree to an extent. I would have liked something to have been referenced, but having only Giygas be important makes the rest of Beginnings feel like an unnecessary prologue.

Overview: Is it Worth Playing?

After every compliment and criticism I gave this game, I did wonder whether or not you should actually play it as a casual or even a Earthbound fan? To the latter, I say of course! *Smack to the head* Get your hands on a ROM or pay it on the Wii U and play it. For others, understand that this is a pretty difficult experience and that this ain’t for everyone, more so than Earthbound. If you hate JRPGS, you’re gonna get hate this game. If you’re new to JRPGs, I’d say play others like Pokemon or Final Fantasy to understand how the genre works. I wouldn’t say this is an entry into this genre. If you’re a veteran JRPG player of old, new, or both, then I say check this game out after playing Earthbound. Earthbound will get you pretty situated into this weird franchise without pulling out your hair, and if you’ve only played the fantasy or science fiction games than this more modern world may become fresh for you.

“The hell category 10 hurricane is going on in the planet? Image from Wikibound

Me personally, I enjoyed the game with its faults. I enjoyed the world at its best, the story at its most critical, and the characters at their most charming. It’s hard, simple, and very strange. I mean, a town of ducks, man. I think people should play it at their own disposal or at least give it a chance. It’s not perfect, but it’s an imaginative and fairly executed experience that’ll have you singing the Eight Melodies on your Ocarina. Not the time one, Saria’s high school project one. I give Earthbound Beginnings a 6/10.

See you all when I play Mother 3 in 2056!

-Samuel Argueta

Recommendation Corner

John Lennon: Mother

This is the song that influenced Itoi to not only name the series Mother, but a lot of the creative decisions with the franchise due to Itoi connecting with Lennon as a person. Ever wonder why the first 2 games barely feature the father besides a phone? Well, I gave this song a listen to learn the roots of the franchise and for my novel.

The only way for me to describe the emotions of this song is a cry for help.

Image from wikipedia, all credit goes to the original uploader.

SSSS. Dynazenon

The continuation of SSSS. Gridman and the anime I’ve been watching for the summer. It’s a bit slower and I do find the original more interesting, but this show has its strengths and definitely has a good cast of characters. I also haven’t finished it, so take my words with a grain of salt.

Image from Gridman Fandom, all credit to original uploader

Super Metroid

Super Metroid is one of those rare games to me where I can repeatedly play it and never get bored. The amount of replayability is so good that it’s better than any of the overdone statements people have used to describe it. The alien world is fully detailed and gives a tone of mystery and exploration.

Get it on the Switch, the 3ds, or the Wii U. This game is the definition of what a video game should be, and Nintendo pulled this off in the 90s!

Quickee: My First Gunpla! HG Wing Gundam Zero

Doing another unscheduled quickee to showcase my first Gundam Gunpla! I got yesterday and spent the whole day building the High Grade Wing Gundam Zero. And I gotta say, the process was fun if a little stressful and the result was a beautiful figure.

“You think Jobby’s Gundam ghost will leave him to possess my home? I’ll happily take him.”

I watched Gundam 00 when I was young but I wouldn’t say I’m a huge Gundam nerd. I only got into making a gunpla after watching tid-bits of Gundam Unicorn and watching the “Char’s Counterattack” movie. I forgot how much I love the world and stories of Gundam, and how freakin dark it can get. I definitely say give the series a chance for its moral themes and robot fights. I’m gonna try to watch more Gundam on my own, most likely gonna start with Unicorn, and see if I lose my wallet to Gunpla.

Back to the figure, I definitely love the look of the thing. I didn’t do panel lining because I didn’t have the marker for it, excuse me for my noobish charm, but it still stands out with its colors and design. Nothing screams Gundam than the beautiful V headcrest. It poses pretty well, and all its accessiories makes for some stellar poses, but I hate the shoulders. I’ll admit, I left a stress mark on the right side of the body because I thought I messed up with the shoulder parts, but the struggle is an apparent universal one. So, that sucks.

It wasn’t bad when I first made it, but posing for this guy is a chore because the arms just love to pop off. I ended up scratching a lot of the rims of the connection point because the hinge digs deep into the body whenever you try to pop the arm back it. I gotta tell ya, these photos I’m gonna show you were hell just because of the arms. I regret man-handling it the way I did now because of that stress mark and the chipped connection, but it was 12 in the morning and I’m a stubborn bastard. Beautiful figure, amazing articulation, terrible shoulders. Enjoy the shots I made (I don’t have a good setup so excuse the poor backgrounds with these shots)

BTW: If you’re wondering why I don’t have it in bird mode, I don’t like the bird mode. It doesn’t look good and it’s a pain in the ass to hold together because of the arms. The wings on this figure make it difficult for the arms to stay and handling the bird mode always popped it out. Plus, the bird mode is basically a jet transformers: arms visible, thrusters totally the legs, and it looks good if you don’t look at the bottom.

-Samuel Argueta

Quickee: Games I’m Playing Or Have Finished This Month

Star Wars: Republic Commando

I put this game in the previous post, but I can’t reiterate how good of a game it is…and how damn difficult it is. I hate how short it is, but each level is filled with droid busting mayhem and strategy that I’m too stupid to do. I got past the Abandoned Ship section and I’m now entering into Kaysheek. Whoo-hoo, gonna die horrible deaths.

This game, plus Bad Batch, have really reinvested my love for the Star Wars series. I do think the controls for this game are alright compared to be PC, but when it works it becomes a joy ride of chaos and carnage. Btw, how’s Bad Batch for you? Dave Filoni is really proving his stuff lately. Hopefully he’ll be in charge of the the next movies. No, I haven’t seen Rise of Skywalker, no I’m never watching it unless at gun point, and yes they can fly now.

I’m gonna make a review of Republic Commando sometime after I finally finish the Beginnings review (I’m making it but I’m…totally not lazy).

Metroid 2: Return To Samus

I hate this version (I started a save file of the remake on my brother’s copy, but I just never finished it), but I did enjoy beating it after 5 years of on and off sessions. I just hate how there is no map because getting lost is so easy the first time. I kept going in circles everytime I played, so I would just go to other stuff.

Last month, I decided to just get a map online and finally finish it. I enjoyed my time causing genocide on an alien species and the game, with some actually direction, can be fun to explore. But, compared to the first one and Super, this is the worst one I’ve played. I gotta get my brother’s copy of the remake again and I’m totally getting Dread.

Digimon Cyber Sleuth: Hacker’s Memory

Better than Pokemon Shield, okay compared to Cyber Sleuth. I enjoyed my time less with this game due to the lack of direction I felt with the story. Each story between the 4 on the left were good, but it felt sloppy the way each was ordered. The best is the MC’s arc, but it’s over by the middle and the finale felt too “epic” for what should have been a smaller sclae adventure. The side quests in the beginning became so annoying cause I felt the writing wasn’t as solid compared to the side quests in Sleuth, so I just focused on the main campaign.

Overall, I enjoyed it to a point but it felt like the writers lost focus compared to Cyber Sleuth and it tried to do many things without fleshing it out. Also, Eden is just as barren as the first one. Seriously, and this goes to Cyber Sleuth too, for a story where Eden is the main focus you barely get to see the parts that aren’t hacker infested.

Pokemon Mystery Dungeon: Explorer’s of Sky

This one holds a special place in my heart. I played Explorer’s of Time way back in my childhood and it was one of the best games I had on the DS. Amazing story of time and dark futures, incredible characters like Grovyle and the whole Guild, memorable moments that I won’t spoil, and gameplay that lasts for a life time. One of my first exposures to a story heavy game and it knocked it out of the park. That finale…man it puts the main line games to shame.

I’m playing through Sky this month before I go back to College and it holds up well. I get a lot of nostalgia playing and it takes me back to the less stressful days.

Final Fantasy 9

I’ve written a lot about this game in little bits, but it’s just that fantastic. I’m at Mount Gulug right now. Rather than spill about how much I love it, I gotta talk about the anime/cartoon coming how. With the old-school Disney aspect I get from the cutscenes alone, I’m gonna enjoy that show…after I’m done playing the game. I hope it doesn’t diverge too much from the source material, but it’d be cool if stuff was added to enhance the experience similar to how David Productions handles Jojo.

With a lot of politics going on, I really hope this show strays for away from that. I just want it to be the high fantasy escape that it is and that we love. Btw, I haven’t seen Projared’s video yet, but I can already tell what his feelings are about this tree

But yeah. I’m working on the Earthbound Beginnings second draft but a lot is happening over my end. I know…no excuses. New job, working on the novel, being a lazy sh!t, all that fun crap 20 year olds go through. Missed out on my brother and father’s whole vacation, so I’m making it up this weekend. Anyway, I wanted to make this as a quick little thing to show off my Switch screenshots in-between the Beginnings review.

-Samuel Argueta

My thoughts on the Gen 4 Remakes, Legends, and the franchise.

About 3 months ago, the Pokemon company had revealed their next projects after completing the DLC for Pokemon Blade Wolf and Shield Neck. These would be the long awaited Gen 4 remakes fans have, lets just say, screamed for. Pokemon Brilliant Diamond and Shining Pearl, a naming scheme they probably went with to not attract the Jojo fanbase, is coming out on November 19, 2021. Alongside these games was the surprising reveal of Pokemon Legends: Arceus, a prequel game about completing the Sinnoh Dex in what looks to be ancient Sinnoh. Also you’ll find God, but whatevs.

“Sometimes, a good vent is good. I wish I could actually explore this whole city.”

I will admit, I didn’t want the remakes. Legends is a welcome surprise, but the Sinnoh remakes was something that I dreaded. While my love for the franchise technically started with the Gen 3 era, watching the anime and playing my brother’s Firered and Emerald, I didn’t get my first game till Diamond Version.

So yes, I am a Gen 4 baby and have always loved that era of the franchise. But I did not immediately join the #Gen4Confirmed bandwagon. In fact, I would have rather have it come later and be fully fleshed outside the “One year to make it” rule. You might be asking, why was I not excited for the remakes of the region I started in? Honestly, after the past few years, I’m hesitant to going back into the mainline game.

Now, I can’t come on here and say I don’t like Pokémon anymore or that I’m some Pokémon hater. I still love many of the games and the anime, which the latter to me is at its really, and I am hopeful with Legends. To say I’m some Pokémon hater would be untrue. However, during the last part of Gen 7, my eyes opened to the practices of Gamefreak and the Pokémon Company, and after playing Sword and Shield my love for the current mainline games waned. The remakes are being made by another company, who made Home, but judging by the information of the games it’s hard for me to have some faith in them.

“I wonder if I could swim in this ocean and find another country full of blue gears. Anyway, gotta fight Groudon!”

So, though super late into this conversation, I want to get into why I personally am not getting these remakes, why I’m cautious about Legends, and why I’ll still probably get the soundtrack. It’s Gen 4 music. Pokémon has the inability to mess up soundtracks, at least. But I’ll interject my history as to why I’m so hesitant in the remakes before fully explaining what I believe will happen to the remakes.

Pokemon Brilliant Diamond and Shining Pearl: The Trailers

“My name is Palkia. I am millions of years old. My house is in the northern section of Mt. Coronet, where all the pillars are, and I am not married. I work as an employee of Arceus, and I get home everyday by 12 am. I do not chain smoke like God, but I do occasionally hunt human-turned Pokémon. I’m in bed by 3 am, and make sure to get 4 hours of sleep, no matter what. After a warm glass of Moomoo milk and doing 20 minutes of Spacial Rends before bed, I usually have no problems sleeping until Dialga roars the time. Just like an Egg, I wake up without any pokerus or paralysis in the morning.” Image from Pokemon Fandom

From the trailer, these look like a Final Fantasy remake app (I played FF6 on there), and it’s on the Switch. While I do like the chibi style, everything about the execution feels and looks weird. The lake area is gorgeous but some of the lighting in Snowpoint City and the look of Jubilife City makes the areas look cheaper. Especially the overworld models, which I feel the original did it better, and the battle models, which the trainers look like the toys and the Pokémon are about as lazy as they were in Gen 6. Yep, still using them. The Pokémon Company sure love Earth Day.

The look of the games just leaves a lot of disappointment. Now, I understand that this is being made by another company, ILCA, and not Gamefreak, but the trailer feels like a slap to the face against the people who wanted these remakes and to the people who wanted a fully realized Sinnoh. Cause, you know, outsource the game that’s been anticipated for years to the company who made Home. Instead of creating a Sinnoh region that can be fully realized on the Switch, a home console with games such as Mario Odyssey and Breath of the Wild, they make the same looking thing 15 years ago that looks like it can be run on the damn 3ds.

The Remakes Predications: Featuring Killer Queen

“I was told there were no issues in my orb during my last check-up. I’m trying to explain that I’m a person trying to live a very quiet life. I care not to trouble myself with any enemies, like winning or losing, that would cause me to lose the little sleep I get. That is how I live as a Pokémon, and I know that is what brings me happiness. Although, if I were to fight I wouldn’t lose to anyone.” Image from Pokemon Fandom

Going into actual gameplay, according to Pokemon, they want to preserve the originals as much as possible. This, again, has huge downsides. While this is a trailer and nothing too much has been revealed, by this point I can predict what this means. One, it’s unclear if Platinum content will be added, just like how ORAS didn’t really have what Emerald had. People have noticed an NPC in Floroma Town who was only available in Platinum, which does give some hope, but just one NPC doesn’t mean the Battle Frontier or the Distortion World. Two, that may mean nothing new like the Sevii Islands in FRLG or the Safari Zone in HGSS will be added. So, these “remakes” may just be the Diamond and Pearl experience we all know and love, and I feel disappointed in that. Especially if that would mean only 3 fire types (Infernape, Rapidash, and Magmortar).

Now, as previously stated, these are being made by ICLA and not Gamefreak. However, with Junichu Masuda of Gamefreak overseeing the project, I can’t say good changes may be implemented. As the person who said they removed the Battle Frontier in ORAs because they felt kids wouldn’t have the attention span for it, this man brings a striking amount of fear. Now, I don’t hate him, at least not enough to send death threats, and you could say that one person cannot possibly ruin the game. But because of Masuda’s philosophies and previous comments concerning the 3d game’s lack of content, I feel like he hasn’t been the Masuda who helped make the Gen 2 remakes and the lead director of the Gen 5 games. He’s been there since the beginning, but A lot of the current gen doesn’t reflect that man. Onto more foreseeable problems.

The remakes may become easier in some way. Sun and Moon, at least to me, felt like a reasonable challenge, but many games since Gen 5 have become way easier. Now, Pokémon isn’t a especially hard series. Final Fantasy proved me right. However, the A.I, movesets, and teams of previous games for some Gym Leaders and Elite Four could be especially challenging. The entirety of Gen 2 is only really difficult due to the crap leveling scale, but it felt fun being able to go through the Elite 4 one step at a time. But in recent games, GF had been putting in anything to restrict the difficulty and make the games piss easy. USUM had the Rotom Dex which, while I never really used, had shit like full restores and PP restores. While it’s a lottery, waiting enough times throughout your play through can get you things you shouldn’t have accessible until later. Z-moves could become broken, the EXP share now gives EXP to all mons (now unremovable in Sword and Shield), rivals now healing your Pokémon before a battle or giving you crap, and Gigantamaxes. The games have been giving so much to encourage just blasting through.

The Sinnoh remakes may fall into the same trap of making everything easier to an unenjoyable level. It wasn’t particularly hard, but it was engaging and challenging enough to enjoy. Imagine making Cynthia easier. She may have been hard, but it felt rewarding having an actual strategy (or brute force) and beating her. I’m hoping the devs learn from Gamefreak’s mistakes, but with Jun as head its hard to have faith.

Now, for newer fans who never played the originals or Platinum, there are positives to this remake. The biggest problem with the originals games is bootlegs. I’ve been duped before with a bootleg Soulsilver, but at least the official version has a different colored cartridge; which would be a black that would be used in Gen 5. The Sinnoh official cartridges, however, have this grey look that is easily replicated, making finding an official one a stressful ordeal. Plus, finding the right price is a challenge. While Gen 2 and Gen 3 had the internal battery issue, there are genuine issues with Gen 4 that justify a new console re-release.

“This team came out of that bootleg Soulsilver. But, I managed to put them in my Platinum game and transfer them over to a legitimate Soulsilver.”

But, to me, the way these remakes are going are just sign of the Pokemon Company’s laziness. What made HGSS great remakes was because of how much they improved the Gold and Silver experience. From new locations, minigames, different designs, and even things they couldn’t put in the original (like an expanded Kanto Region or the Safari Zone), they were the same experience made better and fresh. Some would argue they’re really a remake of Crystal. ORAS expanded the region as well, giving it an all new look while adding content such as the mirage islands, the inclusion of every legendary, and the post game story that would add the multiverse theory.

I would say ORAS did a little less than HGSS, and I wish it was more Emerald than Ruby and Sapphire, but there is not denying the remakes brought a new light to the original. I never played Let’s Go, for reasons I’ll get into, and a $60 game with less than FRLG just isn’t worth it, but at least it changed the art style in a graphically appealing way(plus, I do like the inclusion of Archer from Gen 2 as a cool little foreshadow). I love Gen 4, but to experience the same thing with nothing new with a company with a bad track record doesn’t appeal to me.

Pokémon Legends: The Game Where Lama God Is Finally The Box Art Legend

“Never mind.” Image from Pokémon Fandom

This game gave me hope when I first saw it. It takes us back to the history of Sinnoh, something touched upon the original (but hopefully not the marriage aspect). An actual open world shown in the trailer that isn’t just one location like in SWOSH. One that’s large and hopefully not barren. And, finally, battles that are in-location instead of a Super Sentai location switch and Pokémon that actually make contact when they smack each other. Since this game is about completing the Sinnoh dex, you get a variety choice of starts: Cyndequil, Rowlett, and Oshawott. I would have liked other Pokémon besides just the usual starters, expanding out from the usual “Fire,Water,Grass,” but it’s a good step for this game. These games may or may not be mainline games, but the direction they’re taking feels like a truly original experience I hope it lives up to expectations.

However, after another look, there were some holes. I never played Breath of the Wild fully, but I have dabbled with my brother’s copy on fun nights. I do love its expansive world and characters, but it seemed barren at the same time. Looking at the trailer, I’m afraid the overworld in this game will be barren and lifeless besides the Pokémon. Of course, there will be towns, but I hope each location has replayability and memorable. Speaking of the Pokémon, my Arceus they lagged so much…in the trailer. Things could change, but it such a bad second impression (first for anyone else). Gamefreak seems to really be ambitious with this one, but with the track record they’ve had in the past few years its hard to have faith they’ll execute it.

I’m hoping whatever replaces the Gyms, Elites Four, or whatever is creative and challenging. I always wanted Gyms who used specific strategies than just types. It’s not an original idea but imagine a boss who uses trick room or weather. Sword and Shield gave a taste of this with Raihan, the dragon gym leader who uses weather as a tactic. It wasn’t perfect, since he uses all 4 instead of focusing on one, but he became one of my favorite gyms because he’s unique in his strategy. However, an entire lineup of bosses with this would be incredible.

The games aren’t coming out till 2022 so everything initial can improve by then, and it’s great knowing Gamefreak is given the time they need to really make these games great.

Post Reviews: My Original Departure from the Mainline Games and Pokemon in General

With my thoughts on the remake and Legends done, I want to get into why I’m so heavily critical and down with my predications on what might happen to these games. This is me basically venting out my frustrations, with some happier feelings in between, that had come in the last few years. It’ll be like mini reviews of the games and how I felt during the lead up to this point. If you’re just here for my takes on the Gen 4 remakes and legends, totally skip this long flashback segment for the overview.

Gen 6: The Cracks Form

A lot my faith issues with the mainline games developed since Gen 6, so I do want to give my personal history. Like I said, I loved ORAS at the time and became one of my favorites in the franchise. I can understand many of the issues people have, but I enjoyed it for what it at least tried to do (and hate what it didn’t. Seriously, why was there no Battle Frontier).

But, then I played XY, and the comparisons to the past came, especially with Gen 5. XY became one of the worst games for me due to feeling too safe with its world and gameplay. For example, the gym leaders were easier than those from before and they weren’t important to the story like the leaders in Gen 5. The story was alright, but Team Flare were a mess and the AZ storyline went nowhere.

“Well, at least Kalos is a beautiful region.”

I did like Lysandre, but Team Flare was just forgettable. The games were also way easier and, after the really good post game story, there wasn’t much content left to keep me going. Without the Z version, these games felt incomplete. A beautiful region, but a downgrade after Black and White 2.

Gen 7: The Second Coming of Gen 1

Then Gen 7 came around. Sun and Moon(the latter I played) was one, honestly, of the best Pokemon experiences I’ve ever had. I can’t lie that it was a unique and refreshing experience. I loved the main story learning about the culture of Alola, dealing with a psycho mother and her jellyfish, and being a part of the region’s first championship. I found the Trials a unique differentiation from the Gyms, the aesthetics of Alola, and the Pokemon themselves. Characters like Guzma and Lillie felt really developed by the end. However, after everything there is no reason to replay it. The cutscenes never bothered me at the time, because then why would I not like Final Fantasy, but I can see the argument that there was too many for a Pokémon game. Plus, similar to XY, there wasn’t a lot to actually do compared to the content of Gen 4 or 5. By the end of the UB quest, the game is just barren besides pretty locations, stellar music, and the Battle Tree. I personally loved what these games did for the franchise, but the problems of XY persisted into them. It’s after this point when things took a huge nose dive for me.

USUM came out and the amount of hate going on in the fandom started to weigh heavily. I didn’t mind the games at first due to their difficulty, but there was no denying the huge flaws it had. It ruined moments from the original SM story and tried to make it way easier with Rotom. The Ultra Recon Squad were unnecessary and underdeveloped, and the plot between Lillie and her mother is just resolved off screen unlike the original’s more emotional ending. Besides Necrozma holding these games on his/her shoulders, the story just felt like the same but worse.

“Best part about the Rainbow Rocket story was bringing my first ever team and absolutely destroying Cyrus. Also yes, I played as the female trainer. This was around the point when I was trying to change up the formula of how I play these games.”

Like XY, which was a breeze, I had to make some arbitrary difficulty just to enjoy it. It did add really cool features like the photos, which are more expanded since HeartGold, the surfing, and little details the original missed like new buildings and grass textures. However, unlike previous 3rd games, I can’t tell what they were going for in terms of direction. I remember them advertising it as a different dimension to the original, which is why there are two versions instead of one, but the changes in story and world were so miniscule that I felt the concept wasn’t executed well. I don’t think these games should be as hated as they are, and though I like these games, it’s not hard to see the many faults compared to the original. The fandom’s entire ferocity against these games did leave me feeling less hopeful of the future, and situations like the Stars debacle left a sour taste in my mouth.

Generation 7 was the 20th anniversary of the franchise, and yet the worst aspect of the franchise showed its ugly hide: Gen 1, Gen 1, Gen 1. Personally, while I think Red and Blue are one of the worst games, I don’t personally hate Gen 1 as a whole. It’s the reason I’m even talking about this franchise, and I did enjoy aspects of it like the anime. I understand that it was the anniversary, but Jesus Christ it became too much. The Alolan forms were exclusive to Kanto mons, they made the anime inspired I Choose You movie and a remake of Mewtwo Strikes Back, they made gen 1 merchandise by the dozens, and the Kanto references in the main anime and games such as Oak’s chill cousin.

Tell me otherwise, but there was so much it that it made me realize how much Kanto was in the rest of the franchise. Kanto as a location is in every generation until Gen 5, they gave you the starters in Gen 6 that were so much better than the actual starters that you got in Kalos, and then It felt like you had to be a Gen 1 fan to enjoy the anniversary. It left me really tired and cynical, which really affected me in a terrible way. The nail to the coffin came with the announcement of Let’s Go, a third remake for the overdone region. Keep in mind that this is the same generation that put the Gen 1 and 2 games on the 3ds Virtual console, so they released the original and the remakes. By this point, I couldn’t take the Gen 1 pandering anymore. I didn’t buy Let’s Go at all, rather taking a break from the games.

“What happened to Beedrill? Looks like he ate Waspinator and read the Yamcha manga.”

Before the reveals of Gen 8, I took the time to play older games: Platinum, Soulsilver (twice cause the first was a bootleg), Black, and White 2. Suddenly, the magic was back for me. I continued the Gen 7 anime and had a blast with it till the end, becoming one of my favorite anime of the era. But, I realized the magic that Pokémon had stayed in the past and was gone in the current era of games. After Sun and Moon, everything else felt like a cash grab. Around that point, I played the Yo-kai Watch games as well and enjoyed every minute of the franchise’s spotlight while it lasted. Instead of seeing it as a clone of Pokémon, I saw it as its successor in terms of gameplay and fun. This extends to Digimon Cyber Sleuth and Hacker’s memory, reminding me who is the true winner of the Mons war.

Gen 8: The Downfall

Sword and Shield were finally revealed to the public, and the more information that came out the more a split had occurred in the fandom. No national dex and a few Pokémon coming back were enough to piss off fans. At first, I was okay with it until I later learned how much of a lie their excuse was. The whole “gotta catch them all” was removed to improve the graphics and animations, by which they meant reusing the same Pokemon models since Gen 6. Combined with more screenshots, including the dreaded N64 TREE, the fandom was in a divide. To summarize, it was a bad time to be a Pokémon fan.

“Everyone when they found out the national dex was removed.”
My Aegislash: “Long Live the Queen!” (I tried doing King Arthur, but my Aegis was a girl so I did Queen instead)

Christmas came around and, after deciding to give Gamefreak once last chance, I got Shield. That last chance lasted a good while before I decided Gamefreak are the worst. Positives include the music such as Spikmuth, the Pokémon designs like Corviknight and Dubwool, and the execution for the gym challenge. The whole idea of endorsements from companies being the driving force of your adventure and the relay race for beating every gym was really good. Positives over; these games sucked. Like before, they were incredibly easy, removing the option to turn off the EXP share (akin a dumbed down Final Fantasy) and dumbing down the AI. The graphics and animations were about the same as before but also worst, especially when people move. Like when Oleana walks back and forth in the Dragon gym, she walks, turns left twice, then walks again…quality.

The map of the region is huge, but your journey is just a hallway where there is so much to see but all of it is blocked off. Every cave is done in minutes and, besides aesthetics, nothing really happens. Routes barely allow you to explore it and the joy of going back when you’ve progressed further is gone because there is nothing. I remember the lake near Professor Magnolia’s lab being the only instance of a place having more to it when you got the HM thing. Other than that, every route has little to no content.

The Wild Area was great, but its just one area that only connects to two towns instead of the whole region. And its just outside. Once the novelty of exploring every small forest, patch of grass, desert, and field is done, that’s it. No sprawling caves (which looks fixed in the DLC), no other entrances to other dungeons like the clearly visible ice mountain on the map. Just a few areas, dens, and your done.

The story was a mess, where everything interesting blocked from you at every corner (destroying some world building to me) until it’s all dumped on you at the end. So, Rose is a businessmen who uses a straight up skeletal alien dragon to recreate the Black Storm that caused a bunch of Pokemon to grow big in order to power Galar forever. Sounds cool, but no depth to it to make it interesting and the game horribly hints to this before it all comes at you by the end. There was this cool mystery about how the wolf legends were smeared from history and instead replaced with a sole human hero who stopped Eternatus, but this bit of lore is never important to the story or EVEN given an answer. It’s meaningless, and told to you by Sonia through quizzes so childish its like you’re being treated like a damn 4 year old. The story was so miniscule that the anime managed to tell it in only 4 episodes…and improve it.

“One of the best parts of this game is realizing they put your champion team on the title screen.”

Finally, besides the raid dens (which aren’t that fun unless you have friends who paid 20 for online) and the championship, it still suffered from lack of post game very similar to XY. Overall, the time I had was short and I just couldn’t anymore by the end of it. The first ever mainline game (if you don’t count Collosseum or XD), and its shorter than a Gameboy game. From the lie GF made about the dex to the poor execution of everything, my love for the main games and its future died permanently.

“Had a friend get me a Galarian Slowbro so I could avoid buying the DLC, because this bro is worth it.”

More had come out for SWOOSH, but much of it was more of GF and the Pokémon Company being scummy. DLC was added to the game, giving an island with Kung Fu bears and an ice region with a bunny king, to get more of your old favorites, not all, for content that should have been in the original behind a paywall. From what I’ve seen of it, it’s looks about the same as the base game. Okay graphics and nothing that looked too worthwhile. the wild areas look better, but the content provided like creating Gigantamax Pokemon and more raids but as a dungeon crawler just didn’t seem worth it. This is especially the case since the full experience of SWOOSH costs more than previous games.

All of it for $40, or more if you bought both versions. Then, Home came out with another paywall for $16, just to do something that was free before to transfer all your favorites that you can’t even use because Sword and Shield can’t “handle them.” As AccousticHarmonia said, it’s basically ransomware because you have to pay. $116 bucks for a game with about less or equal content to previous games at $40. Combined with the online service (which isn’t bad on its own) that’s $20, and you slowly realize the full experience of one game costs more than what its worth. Remember when games came out for the price that was actually set?

“This is like being a Kamen Rider toy collector. Spending a ton of money of the gimmicks, belts, and weapons. Then, doing it all the next year. How are these fans doing it? Unless you’re a toy reviewer, what jobs do they have?”

I know that this argument has been used a lot, but suffice to say that Pokémon, a company and franchise that gets so much money because they’re so damn popular, has to fork out so much money from you just so you can experience an okay game and keep your Pokémon hostage in a service with no real knowledge that those unavailable Pokémon will be put in a game. Seriously, this franchise is so popular my own spell correct knows the name Pokémon, for the accent over the E I mean. And this is for the mainline games, the most bought ones.

Finally, and not as attack on the fans, but the sheer amount of yelling for the Gen 4 remakes helped nothing. Again, not to say every fan, but a majority of the fanbase pisses me off. People were hating on USUM for being cashgrabs and people were hating on Sword and Shield for being rushed and bad. So why were they seriously hammering Nintendo and Pokémon in every direct for the Gen 4 remakes as if it wasn’t happening!? I understand that they are loved, but after complaining about the Gen 4 remakes looking like crap after seriously rushing them to make the games makes no sense. So many people complain about Pokémon games being rushed yet they were rushing the company to make the remakes. If they wanted the Gen 4 remakes to be good, then they’d tell and show Gamefreak to take their time by not buying the games they felt were rushed. Honestly, though this is a smaller company making the game, I would have believed Gamefreak made that cheap look because they had fans on their a$$ hammering at them. I don’t want to attack the fans because not all of them were or are like that, and people can be excited for a game to come out, but I can’t help but get frustrated by the fandom’s sheer amount of impatience.

Overview: A Tired Person With A Little Spark After All

Sinnoh and Gen 4 are genuinely one of my favorite gens of games from the series. The local of snowy Sinnoh, the unique chill of the music, the challenge it presents through its gameplay, and journey from Twinleaf to the Champion will always be one of my favorite moments in my life. But I can’t let my own nostalgia blind me to the terrible state the franchise is in, and the abysmal future these remakes have. I don’t feel happy about these remakes, and I certainly don’t feel like jumping into that adventure. Rather, I feel depressed because a high-quality game is about to become soulless for money. The preservation of the experience is a step back rather than a step forward. Instead of improving these games to be what they couldn’t years ago, they’re selling the same experience with a higher price point just to ride of the hype for years. And, honestly, it’ll get away with it because it’s Pokémon. It’s one of the biggest names in gaming, being able to make Sword and Shield one of the biggest sales for the franchise. Not to say that being a fan is bad, but it’s a reality considering they release a mainline game every year.

“Hey Ray, do me a favor: LOOK UP!”

I generally don’t like being this negative, but with the release of these games I had to at least put in my input. If you’re a fan of the series, power to you. Of course, I could be wrong in my predictions and the games may be spectacular. But to me, I can’t take another disappointment from the mainline games. I would have talked about how spin-offs are becoming as soulless as well, but the release of Mystery Dungeon DX (which I have played) and Pokémon New Snap (which I haven’t but looks amazing) gives me some hope for that side of the franchise. Should I be buying these spin-offs if I want to show the company that they need to get their act straight? Probably not, but I always thought buying them over the mainline games would also serve as something. It’s why I’m talking primarily about the Mainline games because I am totally supporting the Snap and MD series. If we could get a new Mystery Dungeon game, I’d be happy. Other than that, that’s all I have now.

-Samuel Argueta

Recommendation Corner

Child of Light: A Small Game, A Grandiose Adventure

A modern fairy tale RPG with fantasy and rhyming alike, take on the slippers of Aurora as she explores Lemuria back to her home before Chaos comes along (Guess Station Square wasn’t enough). Though it isn’t as long as a typical Final Fantasy game, this game’s unique world to explore, fun cast of characters like Ignis the blue fire ball, unique Active Battle System and the fun rhyme in each dialogue made for a unique playthrough. Any RPG fantasy fan should give this Ubisoft game a chance.

Star Wars: Republic Commando: The OG Bad Batch

While I would say the PC version is better than the Switch version, this timeless Star Wars game is still one of the best out there. Set during the start of the Clone Wars, you lead a squad of some rough and tuff Clone Commandos completing missions no other reg could do. Beyond just a FPS, this game has a mechanic of commanding the others to do different jobs like sniping and planting bombs to open doors. 3 maps and stories, different levels for each, and enough banter between the boys to get a giggle out of you, this dirty war game stands out strong in challenge and fun. This legends game, to me, is what a true Star Wars Prequel experience is. Now, if only we could see the Omega Squad again.

Okami HD: Twilight Princess but with more SUN!

Based on Japanese Mythology, the tale of a Sun God Wolf traveling the world to rid the world of evil was an incredible experience. It has the gameplay feeling of Zelda, but the story and lore to give it its own identity. Also a bark button…10/10. A colorful cast of characters, a colorful artstyle, and a colorful soundtrack. Okami is more than a game, its an actual piece of art that anyone with the interest in it should play.

Sonic Adventure Part 2: All’s Well That Ends Well

After 5 months of grueling school work, I am finally free enough to deliver the second part of this review. In the first part, I gave an honest review of each character campaign in the game’s story. In this post, I decided to not only review the final portions of the game but also look into a few important side characters and the DX version’s different modes.

Originally, the plan was to play the Dreamcast version for a more personalized review of both versions that didn’t require too much outside research, but that plan didn’t go through. I have the Dreamcast game, just didn’t think my money situation could afford a 100-dollar console. So, that plan drained faster than Chaos on a sewer grater.


As I’ve said before, I highly recommend playing this game before reading both reviews. There are a lot of spoilers, and I don’t want you to ruin the feeling of playing it for the first time. So, go and buy the game in any way you can.

Did it? Good.

Earthbound Short: My Thoughts on Picky

In my review of Earthbound, I covered the main story and characters that was generally important to know, and also my love for the game. However, I glossed over many of the side characters and NPCs that gave the game its charm. What makes the NPCs in Earthbound special is their dialogue and little moments that adds to the dark and strange nature of the game. Not all of it is interesting or necessary, but, when your in the mood, their sassy dialect and wacky nonsense puts them up as some of the best NPCs to talk to in a game (not close to Majora’s Mask but still). Some of my favorites moments include:

  • Mr Pickle’s memorable “Fuzzy Pickles”
  • “There’s a Hamburger in the trash,” says the kid who actually found one in a trash can.
  • The elevator lady scolding you from looking too down
  • The sass of the store clerks, since you aren’t an exception to their bad day
  • The Tenda’s shyness

However, the side character that stuck with me the most was Picky Minch, the younger and kinder child in contrast to his @sshole brother Porky Minch. While Porky is much more memorable to the fans and those who played the games, especially what he’s done in Mother 3, its his brother that I found to be just as memorable. Picky has no real significance to any of the plot, yet his story shows just how messed up the Minch family became, and the how depressing the tragedy of the two brothers is.

Spoilers Ahead for Earthbound and Mother 3 (especially 3!)

Within Earthbound: The Boy Robbed of Adventure

Picky first appears when Ness goes out at night, like any child, to check the commotion. Ness can enter the Minch household and talk to him, saying he’s all alone due to his parents and brother somewhere else outside. Later, Porky forces Ness out of his slumber once again to find Picky, as Porky “lost” him when the brothers went to see what had caused the earthquake that night. Once found, Picky is a witness to the arrival of Buzz Buzz, though not one of the prophesized “chosen ones” alongside his brother. Picky becomes a temporary team member, helping Ness the best he can in fights until they defeat the Starman Jr.

“The prophecy states that 3 boys and a girl will defeat Giygas. Eh, look at that! You’re 3/4s done with your journey already! Image from LpArchives

The brothers return home only for Ness and Buzz Buzz, albeit only through sounds, to be a witness to a first hand account of the child abuse. Their father takes them to their room and beats them, or yell at them for the American sensitives back in the 80s. Their mother, an indirect abuser, states that she thinks their father goes “too easy on them.” If only she was too easy on Buzz Buzz.

After this moment, Picky’s role is done. Unlike Porky, who goes around the world to torment Ness, Picky stays home to do whatever the heck he does. School, playing in the yard, shopping, dealing with Sharks, and whatever daily life is like in Onett. But, things change within the Minch household as Ness and company progress in their adventure.

“Ominous…” Image from LPArchive

Of course, with Porky on his Giygas Bizzare Adventure, he is no longer inside the house. But, as the game progresses, Picky becomes lonelier and lonelier. His father leaves, since he’s in Fourside due to Porky using Monotoli’s trance as a way to get rich. Then his mother leaves to shop…apparently for the rest of the game. Picky stays behind all alone, cryptically saying that he doesn’t want to be near the meteorite anymore. On a personal note, this eerie and lonely moment was the first time this character stuck out to me. I’m not sure of the meaning of his words, since the meteor only held Buzz Buzz. Maybe their was something else that followed the little bug. During the siege on Onett, Picky locks himself in like the rest of the town as the aliens roam the roads.

Once the space nightmare that is Giygas is destroyed, Ness sees a happy ending for all the people in Earthbound. However, not everyone got this bright sunshin. Picky’s family is in disarray. Porky is gone within the timeline, his father is in the Fourside bar drinking away his sorrows, and his mother is seeing some guy named “Mr Prettyman” (apparently he doesn’t actually replace the father. Maybe a therapist). The silver lining shown is Picky’s friendship with Ness, which I believe to have been strengthened. The credits roll, but the player gets one last scene of Picky giving a final message from his brother to Ness, where Porky taunts our hero to find him. Where could he have gone?

Afterwards: The Mother’s 3

One of the revelations in Mother 3 is that the Pigmask Army, who has terrorized and modernized Tazmily Village, is led by Porky the Porker after travelling the timeline for centuries. Now an old and scrawny man with a childish sense of malice, he manipulates everyone in order to create New Pork City and release the Dark Dragon, a god-like being who can change the world based on the heart of the releaser. Within his grand metropolitan base is a slew of Earthbound references. The theatre plays moments of Ness’s adventure such as the fight with the evil tent(whooo!), a restaurant filled with Porky’s robot moms, and a boat ride within a museum of Earthbound characters and items, like Tessie and the Skyrunner.

“I’m a Cuarto Man now!” Image from

And yet, Porky has nothing to remind himself of the little brother he left behind. There is a man named Bateau, who lives in Tazmily and runs a pigeon mail delivery service, that greatly resembles Picky, but it’s obviously not him. Maybe the old age, the constant time travel, and the insanity he developed with Giygas caused him to forget Picky(yet he remembers to take Dr. Andonauts for Chimerra research). As if the ending of Mother 3 wasn’t depressing enough, it’s sadder when you realize the two brothers, unlike Lucas and Claus, never got to see each other again before Porky seals himself in the Absolutely Safe Capsule, living forever as the child he is for the next billion years. I swear, Mother 3, whether you watch it as a playthrough(don’t) or actually play it, is just a downer.

Big Question: Why do I care?

Before I give my theory as to what possibly happened to Picky, you might be wondering why I even care? Why care this much about a random NPC that does not deserve so much investment time? Well, when it comes to story mediums, I have a strange affinity for side characters.

“They did my man dirty. Only 2 episodes of this sheer amount of thunderclapping bad@assery.” Image from Spacebattles

Notable examples of characters I shouldn’t care about but do come from Kamen Rider Zero-One and O’Brother, Where Art Thou. The guy on the left is Uchuyaro Raiden, otherwise known as Metsuboujinrai member Ikazuchi. He is a founding member and a sleeper agent sent to Hiden Intelligence, owned by Aruto/Zero-One, under his factory protocols to maintain Zea, the Humagear Satelitte, along with his “brother” Subaru. Without knowledge of who he is, he is unaware of the data he is leaking to his teammates for there evil plan.

Later in his debut episode, he takes Aruto and Fuwa, Kamen Rider Vulcan, to MBJR’s base, only for Jin, Ikazuchi’s team member, to hack him and turn Raiden back to MBJR and into a Kamen Rider. After activating the Ark, the primary antagonist, he is immediately murdered by Vulcan with a brand new toy-I mean form. Basically, they almost killed my interest in the show

Despite his debut being short, though he comes back 20 something episodes later, Raiden solidified himself to me as one of the best characters in the show in a short time. He’s assertive, yelling at Aruto, his own boss, for calling his motorcycle from the satellite without warning. His signature catch phrase, “I’m calling down the thunder,” not only feels awesome to hear, especially with his mannerisms, but truly shows that he gets stuff down, and no one can stop him. Compared to the Humagears before this episode, who expression of thoughts and feelings with a eerie robotic formula, Raiden expresses emotions in such a explosive way that it makes him distinct, very human-like, which foreshadows his involvement with MBJR.

Despite his aggressive and passionate tendencies, he cares for his little brother as any older brother should, shielding an attack for him and, after his revival, breaking his own programming from the Ark to be back with him. In the end, he got to be a spaceman again and work on Zea with his beloved brother. Though they did him dirty, never allowing him to fight much, Raiden become one of my favorite characters within the show, a lot better than what they did with the main character. It also helps how no toy magazine spoiled his Kamen Rider form, so the appearance of Kamen Rider Ikazuchi legitimately surprised me.

In O’Brother, Where Art Thou, the Soggy Bottom Boys pick up Tommy Johnson on the road, where he explains he’s a musician that “sold his soul to the devil.” Tommy says he’s heading to a radio owner to play music for some money, which Ulysses uses to create a fake band and earn some cash. Afterwards, Tommy disappears when their truck is discovered by the police. He isn’t seen until the Boys accidently stumble upon a KKK rally, where he’s been taken to be hanged. Due to earlier trauma of almost being hanged, Pete compels the Boys to save their friend.

“Now why would you sell your soul to the devil, Tommy?” Image from Reddit

They later take Tommy to be apart of their scheme to get Ulysses his wife back, making him their “D’Artagnan.” This, however, also gets him caught when the chain-gang corner them in a tight spot. As the gang set up their hanging, the boys apologize to Tommy for dragging him into this, especially with the flood that tears through the forest and engulfs them. Due to a prayer by Ulysses, they’re all alright by the end. Tommy even holds onto the drawer that totally had the ring Ulysses needed.

Despite the low screen time, I was invested in Tommy’s safety due to how much the Soggy Bottom Boys cared for him. He wasn’t really there throughout the whole movie, but the Boys made him one of their own, a bona fide member, like it was nothing. It shows that this band of criminals are caring people, investing the audience enough to hope that they all make it out alright.

Side characters like Picky and Raiden stick out to me because of their little screen time and big characteristics. Because their less relevant to the story, who they are and what they do can leave a huge impact on me more than most main characters. Nothing wrong with main characters, hell I love some main characters more than some side characters, but their storyline always feels the same no matter how different or twisty it is. It feels like all main characters are on a line, where they will either win, lose, or something different. This is not to say all main characters in all stories are the same. It’s more like all main characters have a linear arc, a line that I can see.

With side characters, you never really know what’s gonna happen to them because their arc isn’t so linear and they’re not allowed to rent the plot armor after hours. I get happy when their on screen, safe as a button, but mortally terrified when their in a life or death situation. When a side character is investing, they show off personalities of the other characters while being a useful tool to add surprise to the story. Their the wild card, the surprise plan, and the outlier to the story. Given the right personality and arc in the right story, I believe they can rival the main character as the best character. Now, back to Picky and Earthbound before I ramble more.

What I think happened to Picky

After such a cryptic ending, Picky asks where is brother is. I doubt Picky would not ask Ness what happened to the adventure, though Ness probably asks Picky if he could sleep first. Now, with the way the Minch’s ended up, Ness either tells the whole family or just Picky during school. Learning the tale, Picky goes out to try and find his brother as life went on, but still lived an Earthbound-esque normal life in Onett. He starts with every place Porky visited, from the Happy Happy Village to good-friend Monotoli, though they’re no help to his whereabouts.

“Safe once again in another robot body. Safe from all those losers! Ahaha! Spankety, spankety…spankety…” Image from Seek PNG

Learning how Ness and company last saw Porky, Picky likely traveled to Winters to ask Dr. Andonauts to help him time-travel. Now, either Dr. Andonauts doesn’t help Picky due to finding it difficult to turn a child into a robot the first time, or he was captured by Porky (it’s never really clear when he was taken since Dr. Andonauts looks the same in Mother 3). Jeff might help, but judging by the consequences and the fact they never get to Porky in Mother 3, Picky didn’t get to travel through the time stream and find his brother. With all leads at a dead end, Picky forgets the quest and goes on living.

With the ambiguity of his parent’s relationship, whether or not Mr. Prettyman did become his step-dad, I’ll say things didn’t go well. His whole family is shattered. That is a traumatizing thing for a child, worse when you add the fictional elements of Porky’s descension into madness. This can have a negative impact on Picky’s growth. Pessimistic, depressed, poor concentration, hard educational life, and even poor relationship skills can develop from the tragedy that split his family. Nevertheless, with the way Bateau the Pigeon Man looks eerily similar to Picky, I think they’ll be a warm light for the boy in-between Earthbound and Mother 3. Maybe Ness, company, and all the friends they made along the adventure take in Picky as one of their own, and support when his parents couldn’t. I like to think that, despite the odds, Picky grew up into a responsible and caring adult. If only Porky could have seen it happen.

-Samuel Argueta

Recommendations Corner

Zack Snyder’s Justice League

Way better than the original, and way too long! Despite that, I think the original vision explains the plot better. It improves the characters, the lore, and the final battle. Best part: Wonder Woman’s theme. She tries to make a sculpture, or whatever her job is, and she’s distracted by the yelling of her own theme. It’s unintentionally funny.

Image from Wikipedia

Final Fantasy 9

I’ve been playing this game since 2020 and it is fantastic. An Old Disney like magic gives the cutscenes a charm that I miss in fantasy stories. Serious with a bit of light comedy, this game is one of the finest epics I’ve played. I’m not even done yet, and I’m still gonna claim that. Also, the music is a chefs kiss. Sad, epic, and heartwarming like you’re within a fairy-tale. Seriously, I want more fantasy like this.

Image from Wikipedia

The Big Lebowsky

“Over the Line!” “Nobody f@cks with the Jesus!” “You know Walter, you’re right. If there is an unspoken message here, it’s f@ck you! Leave me the f@ck alone! Yeah, I’ll be at practice.” “What in God’s holy name name are you blathering about!” “That rug really tied the room together.”

Image from Slash Films

Micheal E and Paul Hardcastle

I listen to a lot of music in different genres, but these two must have descended from heaven or the other religious good places to bring us the divine genre. Jazzy, sensual, dreamy, and beautiful. When you’re feeling down, or want a night to just close your eyes and dream of a better place, then these two will transcend you into a higher place to forget all your worries. With how terrible 2021 is, I’m glad to have found these two.

It’s Revise Time: Where The Baming Blog Goes for the Next 2 Months

An Update For the Masses

“What? Nothing wrong with having a little will.”

Hello, everyone. It’s finally the end of the barren Winter and the beginning of the beautiful Spring, where we’re probably scaring the masses with seasonal allergy sneezes. Remember a time when sneezes weren’t treated like the bubonic plague? Well, besides that, let’s get done to business while I eat a honeybun.

The Book:

Well, after two years of writing and terminal depression, I finally finished the first draft of my novel! I remember that night like an acid trip flashback. Staying up till 3 in the morning (don’t do this other college kids) to finish up the epilogue, typing away my keyboard while listening to music to get me through it, and hunching my back to screw over my posture. As I typed those generic a$$ descriptions and clunky dialogue, I imagined me crying and jumping for joy in the head in the presence of friends, family, and Danny Devito. I’d be so overwhelmed with emotions for finally finishing something monumental in my life. I typed the last words…I sit back to see my creation…and then I slammed my computer and went to bed.

It was 3:15 in the morning and I had class the next day, I was too tired for that sentimental sh!t.

“I feel like this meme is directed to reading a book, but the mood is quite the same.” Image from Helen Hall Library

What am I doing now?

Pffffft. Well, I gotta go back to the drawing board. Now, I haven’t read the draft to the fullest, but I do know that there is a lot of work that I didn’t do in high school. Admittedly, I discovered that I am a panzer writer who planned a little without really asking the right questions. I wrote some notes but I mostly kept a lot in my head in the beginning of the process. I thought, “My maladaptive daydreaming can be my little computer where I store everything and it will go well.” Fun fact, maladaptive daydreaming has its pros and a lot of cons.

So, I’m working on reading the first draft to reevaluate the story to see what works and what doesn’t, connecting plot threads I wrote but never finished, and worldbuilding. Now, I’m no sponsor, but I have been using Campfire Blaze as an organizer for my notes, and it has been incredibly engaging. Going back and recreating the world through the little details I made has been a fun and challenging experience. It feels like going into the same world with new eyes, connecting things I didn’t notice before. The program helps light the way in an otherwise complex and confusing process.

Seriously Campfire. If you somehow stumbled upon me through the deep web, I will actually sell myself to you.



School has piled on a lot of work for one semester, even though it’s only 5 classes, and a lot of it is just reading. Around 29 pages for 4 classes due within one week. I’m not the greatest planner, obviously, so I’ve been flying with my pants high above my beer gut trying to get everything done so I can actually go to bed.

Combined with long assignments, quizzes, and papers, trying to find the mental capacity to read an awful first draft is stressful. When I get to, it’s a fun experience. When I don’t, I wrestle my brain like Andre the Giant. I’m hoping to invest all my time in reading the book when I get out of school just to have more time instead of maybe one hour.

“Nothing against my school, but still…”


As a little update within another, my internship at Prime and Prim has been going pretty well. I’ve been learning about PR and the strategies that go within marketing a company, writing scripts for trailers, and among other things that I’ll skip before I just ramble out private things. It’s pretty hard work, but it’s more like another thing on the table instead of back breaking assignments.


I’ll get personal here for a minute; no real lighthearted jokes. I had no confidence in myself when writing the draft, or my possible career all together. Most of the time writing the first draft was spent grueling over life choices and dealing with the transition from high school to college. To this day, I’m still not sure if I want to be a novelist or a screenwriter, which caused me to go back and forth in terms of writing advice. Confusing, I know. All it made me self doubtful that I could be a writer, no matter how much I told myself its my first book. Coupled with the strange, political times that are plaguing the country and the harsh realty of this world, I found myself questioning if I would be able to be the writer or person I wanted to be.

But, I’m doing my best to push past the doubt, the ego, and the confusion to finish my story as a transparent student of the craft. I’m not sure when I’ll be done with the rereads and the edits, since some advice says that the process should take about as long as writing it the first time, but I’ll keep the updates coming for when I move on to the beta readers and editors. You know, the ones that probably cost an arm and a pelvis.

(Side thing: If anyone is interested, I can release posts of how I came about my novel, my process, who my inspirations were, and what the heck that maladaptive daydreaming thing was earlier).

What is to come in the website and the blog

Well, for starters, a new schedule for the next two months. With everything, you can tell I’m not consistent in the posts. Stats say the same thing. So, for my mental stability, this month and the next will have 1 to 2 posts until I get out for summer vacation. It will still be Friday-Saturday at no specific time, so enjoy the randomness as you rub your sweaty brow with a convenient towel at work wondering when I’m gonna post.

“It is my personal theory that computers have already started the war against us. When we lose our sh!t when the printer stops working for one day out of all 364, they’ve beaten us mentally.” Image by Josh Rhine from Lume

In between, I’ll be updating and fixing up the website to make it more user friendly and fluid. I’m still learning how WordPress works at the basic level cause I’m not programmer. I’m gonna be figuring out how to stylize the home page to look better, fix the Story Cantina to work like blog posts so you can make comments on the stories, and find better pictures cause I’m noticeably lazy about it.

Speaking of the Story Cantina, just to clarify, I put my personal favorite short stories in there. Since I’m currently too busy to actually find a magazine to stick with right now, I’ll be putting short stories that I personally enjoy and worked hard on. There is no set schedule for that, so…yeah.

Blog Posts to Come

“Why do I look like Number 4 from Code Name Kids Next Door?” Image from Planet Minecraft

Earthbound Short: Picky

As a weird little experiment, since I’m not sure when I’ll be able to post a review on Earthbound Beginnings, I wanna talk about an Earthbound character that always stuck with me after my first playthrough: Picky Minch. In it, I’ll give a brief background on the character, what I think happens to him after the game’s story, and why I love side characters who I really shouldn’t get invested in. This is something that personally peeked my interest, and also just to try and be unique among the thousands of blogs out there.

“Well damn, that water bill really did go up. It went so up it became a giant freakin dragon!” Image from Anarchy In The Galaxy

Sonic Adventure Part 2: Electric Chair for real

Then, I will finish up my birthday review for Sonic Adventure. I’ll talk about the super secret story Big didn’t let you get to, various supporting characters, the world and its people, and the Chao Garden aka the only minigame you most definitely cared more about. Again, just honest opinions with a little research just to structure it. Side note, I actually bought the original Sonic Adventure for the Dreamcast as a birthday present to myself. I didn’t get the Dreamcast itself, I’m budgeting here, so I might do a proper comparison of the DX and International Dreamcast version.

“Behold. Dialga and Palkia in their new overworld models.” Image from Animationoptions

How I feel about the Gen 4 confirmed remakes

Oh boy. As a late bloomer, which is probably not advisable in a marketing or SEO strategy, I will discuss my thoughts on the recently confirmed Diamond and Pearl remakes. I will also talk about the other side game, Pokemon Legends: Arceus, which already looks way better than Sword and Shield, and my personal take on Pokemon as a whole. I might even reference a yellow dinosaur and a red dead cat within. Trust me when I say, I got some hot takes on that yellow mouse.

“The hell is going on with the earth? How many hurricanes are going through it?”

Earthbound Beginnings: Not for America

Finally, a reminder that this is going to happen. I will review it like I did with Earthbound, just with better quality. The story, the world(which I think deserves special attention this time), the gameplay, and how it holds up compared to the second game will be talked about. I might have missed the anniversary year for this series, but I’ll still remember it unlike Nintendo.

All in All, I’m hoping to doing my best to keeping these promises. It’s a slow and confusing route people, but I’m learning through it so you can enjoy these early years, I certainly can’t wait to be the position to joke about my early quality years down the line. Take care, love yourself, step away from politics or reality for a minute, and remember to always have love, compassion, and some common sense within yourself. We’re all trying to get through life one way or another, but let’s not forget our humanity along the way. See you then.

-Samuel Argueta

Recommendations from the personal box!

Shine on you Crazy Diamond…or Mashins

If your a Power Ranger fan looking into watching the original Sentai, then this is the best introduction to the franchise. Unlike the other seasons in this era, Kiramager takes the simple route when it comes to the story and team(toys). 6 rangers, no gimmicks that work in the morpher, 4 robots that have no crazy combinations, and a villain organization with a zany but evil goal. Despite the simplistic execution, the writing is competent, fun, and well-made. Each character is distinct, tropes are subverted in creative ways, and it still manages to respect what it is and what it isn’t. One of the best in Tokusatsu

Image from Power Rangers Fandom

Kamen Rider finally here the legal way

After years of fans watching the a kids show from overseas any way they can, including dealing with all those local moms, Toei has allowed seasons to air on their official Tokusatsu Channel…but just the first two episodes. Hey, it’s anything. This is a huge step since Shout Factory was allowed to stream Kamen Rider Ichigo and Kuuga, along with the Heisei Generations Forever movie.

Right now, every Friday and Saturday, 1 episode from two different seasons are uploaded. Interestingly, its just been Showa and Heisei Phase 1 riders, with the two recent seasons being Stronger and Hibiki. I guess America isn’t ready for Heisei phase 2 yet…which makes sense if you know about them.

This is a great opportunity to have bite sized introductions into this bug-eyed world, along with the other obscure Tokusatsu shows they also upload like Kikaider. Look up “Toei Tokusatsu World Official” and YouTube and delve into one of the strangest genres in the world. Ride On!

Image from Kamen Rider Fandom

Ungifted: Somehow gifted writing

This book really made my year in 2020. Despite being a book for middle schoolers, evident in its short descriptions and simplistic writing style, it was a clear but effective tale of a boy who slaps the a$$ of a bronze statue and ends up in the gifted program of antisocial children. This book is like all those movies where the main protagonist mistakenly enters into a different society through some lie or deception, yet the story reinvents those tropes to become a refreshing tale. I won’t go into more detail.

I highly recommend this book even if your 68. It’s universally appealing with great characters and a simple plot that just oozes with charm.

Now I can’t wait for Nickelodeon to possibly f it up!

Image from Pinterest